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Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off

We'll default this off for now, since we don't detect whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
Sam Lantinga 5 tháng trước cách đây
mục cha
commit
38c2081ae3
1 tập tin đã thay đổi với 3 bổ sung1 xóa
  1. 3 1
      src/joystick/hidapi/SDL_hidapi_8bitdo.c

+ 3 - 1
src/joystick/hidapi/SDL_hidapi_8bitdo.c

@@ -104,7 +104,9 @@ static void HIDAPI_Driver8BitDo_UnregisterHints(SDL_HintCallback callback, void
 
 static bool HIDAPI_Driver8BitDo_IsEnabled(void)
 {
-    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
+    // We'll default this off for now, since we don't have a way to tell whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
+    //return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
+    return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, false);
 }
 
 static bool HIDAPI_Driver8BitDo_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)