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Initialize the raw_map before getting controller mappings from the driver

Sam Lantinga 5 years ago
parent
commit
39c958bbaa
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/joystick/SDL_gamecontroller.c

+ 2 - 0
src/joystick/SDL_gamecontroller.c

@@ -1193,6 +1193,8 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
     mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
     mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
     if (!mapping) {
     if (!mapping) {
         SDL_GamepadMapping raw_map;
         SDL_GamepadMapping raw_map;
+
+        SDL_zero(raw_map);
         if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
         if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
             mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
             mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
         }
         }