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@@ -1844,7 +1844,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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Uint8 lo = (type & 0xff);
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if (SDL_disabled_events[hi] &&
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- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
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+ (SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
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current_state = false;
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} else {
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current_state = true;
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@@ -1853,7 +1853,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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if ((enabled != false) != current_state) {
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if (enabled) {
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SDL_assert(SDL_disabled_events[hi] != NULL);
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- SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
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+ SDL_disabled_events[hi]->bits[lo / 32] &= ~(1U << (lo & 31));
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// Gamepad events depend on joystick events
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switch (type) {
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@@ -1884,7 +1884,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
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}
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// Out of memory, nothing we can do...
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if (SDL_disabled_events[hi]) {
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- SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
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+ SDL_disabled_events[hi]->bits[lo / 32] |= (1U << (lo & 31));
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SDL_FlushEvent(type);
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}
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}
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@@ -1903,7 +1903,7 @@ bool SDL_EventEnabled(Uint32 type)
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Uint8 lo = (type & 0xff);
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if (SDL_disabled_events[hi] &&
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- (SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
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+ (SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
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return false;
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} else {
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return true;
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