@@ -2196,7 +2196,7 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
window->x = bounds.x;
window->y = bounds.y;
window->w = bounds.w;
- window->w = bounds.w;
+ window->h = bounds.h;
if (_this->SetWindowPosition) {
_this->SetWindowPosition(_this, window);