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Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds

Sam Lantinga il y a 11 ans
Parent
commit
3b70f65dc1
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      src/video/SDL_egl.c

+ 1 - 1
src/video/SDL_egl.c

@@ -62,7 +62,7 @@
 #endif /* SDL_VIDEO_DRIVER_RPI */
 #endif /* SDL_VIDEO_DRIVER_RPI */
 
 
 #define LOAD_FUNC(NAME) \
 #define LOAD_FUNC(NAME) \
-*((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
+_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
 if (!_this->egl_data->NAME) \
 if (!_this->egl_data->NAME) \
 { \
 { \
     return SDL_SetError("Could not retrieve EGL function " #NAME); \
     return SDL_SetError("Could not retrieve EGL function " #NAME); \