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WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code

David Ludwig 12 years ago
parent
commit
3dde6e1e9f
1 changed files with 10 additions and 0 deletions
  1. 10 0
      include/SDL_main.h

+ 10 - 0
include/SDL_main.h

@@ -39,6 +39,16 @@
  */
  */
 #define SDL_MAIN_AVAILABLE
 #define SDL_MAIN_AVAILABLE
 
 
+#elif defined(__WINRT__)
+/* On Windows RT, SDL provides a main function that initializes CoreApplication,
+   creating an instance of IFrameworkView in the process.
+
+   Please note that #include'ing SDL_main.h is not enough to get a main()
+   function working.  The file, src/main/windowsrt/SDL_WinRT_main.cpp, or a copy
+   of it, must be compiled into the app itself.
+*/
+#define SDL_MAIN_NEEDED
+
 #elif defined(__IPHONEOS__)
 #elif defined(__IPHONEOS__)
 /* On iOS SDL provides a main function that creates an application delegate
 /* On iOS SDL provides a main function that creates an application delegate
    and starts the iOS application run loop.
    and starts the iOS application run loop.