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Sync SDL3 wiki -> header

[ci skip]
SDL Wiki Bot 4 months ago
parent
commit
418acf6295
1 changed files with 10 additions and 4 deletions
  1. 10 4
      include/SDL3/SDL_render.h

+ 10 - 4
include/SDL3/SDL_render.h

@@ -2356,8 +2356,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
  * Set the texture addressing mode used in SDL_RenderGeometry().
  * Set the texture addressing mode used in SDL_RenderGeometry().
  *
  *
  * \param renderer the rendering context.
  * \param renderer the rendering context.
- * \param u_mode the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry().
- * \param v_mode the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry().
+ * \param u_mode the SDL_TextureAddressMode to use for horizontal texture
+ *               coordinates in SDL_RenderGeometry().
+ * \param v_mode the SDL_TextureAddressMode to use for vertical texture
+ *               coordinates in SDL_RenderGeometry().
  * \returns true on success or false on failure; call SDL_GetError() for more
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *          information.
  *
  *
@@ -2373,8 +2375,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *r
  * Get the texture addressing mode used in SDL_RenderGeometry().
  * Get the texture addressing mode used in SDL_RenderGeometry().
  *
  *
  * \param renderer the rendering context.
  * \param renderer the rendering context.
- * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use for horizontal texture coordinates in SDL_RenderGeometry(), may be NULL.
- * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use for vertical texture coordinates in SDL_RenderGeometry(), may be NULL.
+ * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use
+ *               for horizontal texture coordinates in SDL_RenderGeometry(),
+ *               may be NULL.
+ * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use
+ *               for vertical texture coordinates in SDL_RenderGeometry(), may
+ *               be NULL.
  * \returns true on success or false on failure; call SDL_GetError() for more
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *          information.
  *
  *