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opengles2: fix comment about client-side arrays.

Ryan C. Gordon 3 years ago
parent
commit
426c1f4b85
1 changed files with 2 additions and 1 deletions
  1. 2 1
      src/render/opengles2/SDL_render_gles2.c

+ 2 - 1
src/render/opengles2/SDL_render_gles2.c

@@ -31,7 +31,8 @@
 /* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
 /* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
    on Emscripten, which converts GLES2 into WebGL calls.
    on Emscripten, which converts GLES2 into WebGL calls.
    In all other cases, attempt to use client-side arrays, as they tend to
    In all other cases, attempt to use client-side arrays, as they tend to
-   be faster. */
+   be dramatically faster when not batching, and about the same when
+   we are. */
 #if defined(__EMSCRIPTEN__)
 #if defined(__EMSCRIPTEN__)
 #define USE_VERTEX_BUFFER_OBJECTS 1
 #define USE_VERTEX_BUFFER_OBJECTS 1
 #else
 #else