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Added properties to various SDL objects

The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
Sam Lantinga 1 year ago
parent
commit
4368f70ff9

+ 10 - 0
build-scripts/SDL_migration.cocci

@@ -2735,3 +2735,13 @@ typedef SDL_cond, SDL_Condition;
 - SDL_WriteBE64
 + SDL_WriteU64BE
   (...)
+@@
+expression e, n;
+@@
+- SDL_GetWindowData(e, n)
++ SDL_GetProperty(SDL_GetWindowProperties(e), n)
+@@
+expression e, n, v;
+@@
+- SDL_SetWindowData(e, n, v)
++ SDL_SetProperty(SDL_GetWindowProperties(e), n, v, NULL, NULL)

+ 6 - 0
docs/README-migration.md

@@ -854,9 +854,11 @@ The following functions have been renamed:
 * SDL_RenderWindowToLogical() => SDL_RenderCoordinatesFromWindow()
 
 The following functions have been removed:
+* SDL_GetTextureUserData() - use SDL_GetTextureProperties() instead
 * SDL_RenderGetIntegerScale()
 * SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
 * SDL_RenderTargetSupported() - render targets are always supported
+* SDL_SetTextureUserData() - use SDL_GetTextureProperties() instead
 
 The following symbols have been renamed:
 * SDL_ScaleModeBest => SDL_SCALEMODE_BEST
@@ -1068,6 +1070,8 @@ The following functions have been renamed:
 
 ## SDL_surface.h
 
+The userdata member of SDL_Surface has been replaced with a more general properties interface, which can be queried with SDL_GetSurfaceProperties()
+
 Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat.
 
 SDL_CreateRGBSurface() and SDL_CreateRGBSurfaceWithFormat() have been combined into a new function SDL_CreateSurface().
@@ -1274,6 +1278,8 @@ The following functions have been removed:
 * SDL_GetDisplayMode()
 * SDL_GetNumDisplayModes() - replaced with SDL_GetFullscreenDisplayModes()
 * SDL_GetNumVideoDisplays() - replaced with SDL_GetDisplays()
+* SDL_GetWindowData() - use SDL_GetWindowProperties() instead
+* SDL_SetWindowData() - use SDL_GetWindowProperties() instead
 
 SDL_Window id type is named SDL_WindowID
 

+ 15 - 2
include/SDL3/SDL_audio.h

@@ -29,11 +29,12 @@
 #define SDL_audio_h_
 
 #include <SDL3/SDL_stdinc.h>
-#include <SDL3/SDL_error.h>
 #include <SDL3/SDL_endian.h>
+#include <SDL3/SDL_error.h>
 #include <SDL3/SDL_mutex.h>
-#include <SDL3/SDL_thread.h>
+#include <SDL3/SDL_properties.h>
 #include <SDL3/SDL_rwops.h>
+#include <SDL3/SDL_thread.h>
 
 #include <SDL3/SDL_begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -675,6 +676,18 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStre
  */
 extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec);
 
+/**
+ * Get the properties associated with an audio stream.
+ *
+ * \param stream the SDL_AudioStream to query
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
 
 /**
  * Query the current format of an audio stream.

+ 18 - 1
include/SDL3/SDL_gamepad.h

@@ -30,9 +30,10 @@
 
 #include <SDL3/SDL_stdinc.h>
 #include <SDL3/SDL_error.h>
+#include <SDL3/SDL_joystick.h>
+#include <SDL3/SDL_properties.h>
 #include <SDL3/SDL_rwops.h>
 #include <SDL3/SDL_sensor.h>
-#include <SDL3/SDL_joystick.h>
 
 #include <SDL3/SDL_begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -554,6 +555,22 @@ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID
  */
 extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index);
 
+/**
+ * Get the properties associated with an opened gamepad.
+ *
+ * These properties are shared with the underlying joystick object.
+ *
+ * \param gamepad a gamepad identifier previously returned by
+ *                SDL_OpenGamepad()
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
+
 /**
  * Get the instance ID of an opened gamepad.
  *

+ 14 - 0
include/SDL3/SDL_joystick.h

@@ -42,6 +42,7 @@
 #include <SDL3/SDL_error.h>
 #include <SDL3/SDL_guid.h>
 #include <SDL3/SDL_mutex.h>
+#include <SDL3/SDL_properties.h>
 
 #include <SDL3/SDL_begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -456,6 +457,19 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick,
  */
 extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
 
+/**
+ * Get the properties associated with a joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
+
 /**
  * Get the implementation dependent name of a joystick.
  *

+ 15 - 0
include/SDL3/SDL_properties.h

@@ -111,6 +111,21 @@ extern DECLSPEC int SDLCALL SDL_SetProperty(SDL_PropertiesID props, const char *
  */
 extern DECLSPEC void *SDLCALL SDL_GetProperty(SDL_PropertiesID props, const char *name);
 
+/**
+ * Clear a property on a set of properties
+ *
+ * \param props the properties to modify
+ * \param name the name of the property to clear
+ *
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ */
+extern DECLSPEC int SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name);
+
 /**
  * Destroy a set of properties
  *

+ 27 - 27
include/SDL3/SDL_render.h

@@ -50,6 +50,7 @@
 
 #include <SDL3/SDL_stdinc.h>
 #include <SDL3/SDL_events.h>
+#include <SDL3/SDL_properties.h>
 #include <SDL3/SDL_rect.h>
 #include <SDL3/SDL_video.h>
 
@@ -315,6 +316,19 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
  */
 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info);
 
+/**
+ * Get the properties associated with a renderer.
+ *
+ * \param renderer the rendering context
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
+
 /**
  * Get the output size in pixels of a rendering context.
  *
@@ -422,6 +436,19 @@ typedef struct IDXGIResource IDXGIResource;
  */
 extern DECLSPEC IDXGIResource* SDLCALL SDL_GetTextureDXGIResource(SDL_Texture *texture);
 
+/**
+ * Get the properties associated with a texture.
+ *
+ * \param texture the texture to query
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
+
 /**
  * Query the attributes of a texture.
  *
@@ -590,33 +617,6 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_Sc
  */
 extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode);
 
-/**
- * Associate a user-specified pointer with a texture.
- *
- * \param texture the texture to update.
- * \param userdata the pointer to associate with the texture.
- * \returns 0 on success or a negative error code on failure; call
- *          SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetTextureUserData
- */
-extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture *texture, void *userdata);
-
-/**
- * Get the user-specified pointer associated with a texture
- *
- * \param texture the texture to query.
- * \returns the pointer associated with the texture, or NULL if the texture is
- *          not valid.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetTextureUserData
- */
-extern DECLSPEC void *SDLCALL SDL_GetTextureUserData(SDL_Texture *texture);
-
 /**
  * Update the given texture rectangle with new pixel data.
  *

+ 15 - 0
include/SDL3/SDL_rwops.h

@@ -31,6 +31,7 @@
 
 #include <SDL3/SDL_stdinc.h>
 #include <SDL3/SDL_error.h>
+#include <SDL3/SDL_properties.h>
 
 #include <SDL3/SDL_begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -99,6 +100,7 @@ typedef struct SDL_RWops
 
     Uint32 type;
     Uint32 status;
+    SDL_PropertiesID props;
     union
     {
 #ifdef __ANDROID__
@@ -331,6 +333,19 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_CreateRW(void);
  */
 extern DECLSPEC void SDLCALL SDL_DestroyRW(SDL_RWops *context);
 
+/**
+ * Get the properties associated with an SDL_RWops.
+ *
+ * \param context a pointer to an SDL_RWops structure
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRWProperties(SDL_RWops *context);
+
 #define SDL_RW_SEEK_SET 0       /**< Seek from the beginning of data */
 #define SDL_RW_SEEK_CUR 1       /**< Seek relative to current read point */
 #define SDL_RW_SEEK_END 2       /**< Seek relative to the end of data */

+ 14 - 0
include/SDL3/SDL_sensor.h

@@ -30,6 +30,7 @@
 
 #include <SDL3/SDL_stdinc.h>
 #include <SDL3/SDL_error.h>
+#include <SDL3/SDL_properties.h>
 
 #include <SDL3/SDL_begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -189,6 +190,19 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(SDL_SensorID instance_id);
  */
 extern DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID instance_id);
 
+/**
+ * Get the properties associated with a sensor.
+ *
+ * \param sensor The SDL_Sensor object
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor);
+
 /**
  * Get the implementation dependent name of a sensor
  *

+ 16 - 2
include/SDL3/SDL_surface.h

@@ -29,9 +29,10 @@
 #define SDL_surface_h_
 
 #include <SDL3/SDL_stdinc.h>
+#include <SDL3/SDL_blendmode.h>
 #include <SDL3/SDL_pixels.h>
+#include <SDL3/SDL_properties.h>
 #include <SDL3/SDL_rect.h>
-#include <SDL3/SDL_blendmode.h>
 #include <SDL3/SDL_rwops.h>
 
 #include <SDL3/SDL_begin_code.h>
@@ -92,7 +93,7 @@ typedef struct SDL_Surface
     void *pixels;               /**< Read-write */
 
     /** Application data associated with the surface */
-    void *userdata;             /**< Read-write */
+    SDL_PropertiesID props;     /**< Read-write */
 
     /** information needed for surfaces requiring locks */
     int locked;                 /**< Read-only */
@@ -189,6 +190,19 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
  */
 extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
 
+/**
+ * Get the properties associated with a surface.
+ *
+ * \param surface the SDL_Surface structure to query
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
+
 /**
  * Set the palette used by a surface.
  *

+ 14 - 31
include/SDL3/SDL_video.h

@@ -30,6 +30,7 @@
 
 #include <SDL3/SDL_stdinc.h>
 #include <SDL3/SDL_pixels.h>
+#include <SDL3/SDL_properties.h>
 #include <SDL3/SDL_rect.h>
 #include <SDL3/SDL_surface.h>
 
@@ -93,7 +94,6 @@ typedef enum
  *  \sa SDL_CreateWindowWithPosition()
  *  \sa SDL_DestroyWindow()
  *  \sa SDL_FlashWindow()
- *  \sa SDL_GetWindowData()
  *  \sa SDL_GetWindowFlags()
  *  \sa SDL_GetWindowGrab()
  *  \sa SDL_GetWindowKeyboardGrab()
@@ -106,7 +106,6 @@ typedef enum
  *  \sa SDL_MinimizeWindow()
  *  \sa SDL_RaiseWindow()
  *  \sa SDL_RestoreWindow()
- *  \sa SDL_SetWindowData()
  *  \sa SDL_SetWindowFullscreen()
  *  \sa SDL_SetWindowGrab()
  *  \sa SDL_SetWindowKeyboardGrab()
@@ -918,6 +917,19 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
  */
 extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
 
+/**
+ * Get the properties associated with a window.
+ *
+ * \param window the window to query
+ * \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
+ *
+ * \sa SDL_GetProperty
+ * \sa SDL_SetProperty
+ */
+extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
+
 /**
  * Get the window flags.
  *
@@ -977,35 +989,6 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
  */
 extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
 
-/**
- * Associate an arbitrary named pointer with a window.
- *
- * `name` is case-sensitive.
- *
- * \param window the window to associate with the pointer
- * \param name the name of the pointer
- * \param userdata the associated pointer
- * \returns the previous value associated with `name`.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_GetWindowData
- */
-extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
-
-/**
- * Retrieve the data pointer associated with a window.
- *
- * \param window the window to query
- * \param name the name of the pointer
- * \returns the value associated with `name`.
- *
- * \since This function is available since SDL 3.0.0.
- *
- * \sa SDL_SetWindowData
- */
-extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
-
 /**
  * Set the position of a window.
  *

+ 5 - 0
src/SDL_properties.c

@@ -265,6 +265,11 @@ void *SDL_GetProperty(SDL_PropertiesID props, const char *name)
     return value;
 }
 
+int SDL_ClearProperty(SDL_PropertiesID props, const char *name)
+{
+    return SDL_SetProperty(props, name, NULL, NULL, NULL);
+}
+
 void SDL_DestroyProperties(SDL_PropertiesID props)
 {
     if (!props) {

+ 14 - 0
src/audio/SDL_audiocvt.c

@@ -438,6 +438,18 @@ SDL_AudioStream *SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_
     return retval;
 }
 
+SDL_PropertiesID SDL_GetAudioStreamProperties(SDL_AudioStream *stream)
+{
+    if (!stream) {
+        SDL_InvalidParamError("stream");
+        return 0;
+    }
+    if (stream->props == 0) {
+        stream->props = SDL_CreateProperties();
+    }
+    return stream->props;
+}
+
 int SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata)
 {
     if (!stream) {
@@ -1161,6 +1173,8 @@ void SDL_DestroyAudioStream(SDL_AudioStream *stream)
         return;
     }
 
+    SDL_DestroyProperties(stream->props);
+
     OnAudioStreamDestroy(stream);
 
     const SDL_bool simplified = stream->simplified;

+ 2 - 0
src/audio/SDL_sysaudio.h

@@ -170,6 +170,8 @@ struct SDL_AudioStream
 {
     SDL_Mutex* lock;
 
+    SDL_PropertiesID props;
+
     SDL_AudioStreamCallback get_callback;
     void *get_callback_userdata;
     SDL_AudioStreamCallback put_callback;

+ 10 - 4
src/dynapi/SDL_dynapi.sym

@@ -330,7 +330,6 @@ SDL3_0.0.0 {
     SDL_GetTextureBlendMode;
     SDL_GetTextureColorMod;
     SDL_GetTextureScaleMode;
-    SDL_GetTextureUserData;
     SDL_GetThreadID;
     SDL_GetThreadName;
     SDL_GetTicks;
@@ -342,7 +341,6 @@ SDL3_0.0.0 {
     SDL_GetVersion;
     SDL_GetVideoDriver;
     SDL_GetWindowBordersSize;
-    SDL_GetWindowData;
     SDL_GetWindowDisplayScale;
     SDL_GetWindowFlags;
     SDL_GetWindowFromID;
@@ -601,11 +599,9 @@ SDL3_0.0.0 {
     SDL_SetTextureBlendMode;
     SDL_SetTextureColorMod;
     SDL_SetTextureScaleMode;
-    SDL_SetTextureUserData;
     SDL_SetThreadPriority;
     SDL_SetWindowAlwaysOnTop;
     SDL_SetWindowBordered;
-    SDL_SetWindowData;
     SDL_SetWindowFullscreen;
     SDL_SetWindowFullscreenMode;
     SDL_SetWindowGrab;
@@ -914,6 +910,16 @@ SDL3_0.0.0 {
     SDL_SetProperty;
     SDL_GetProperty;
     SDL_DestroyProperties;
+    SDL_GetAudioStreamProperties;
+    SDL_GetGamepadProperties;
+    SDL_GetJoystickProperties;
+    SDL_GetRendererProperties;
+    SDL_GetTextureProperties;
+    SDL_GetRWProperties;
+    SDL_GetSensorProperties;
+    SDL_GetSurfaceProperties;
+    SDL_GetWindowProperties;
+    SDL_ClearProperty;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 10 - 4
src/dynapi/SDL_dynapi_overrides.h

@@ -354,7 +354,6 @@
 #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
 #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
 #define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
-#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
 #define SDL_GetThreadID SDL_GetThreadID_REAL
 #define SDL_GetThreadName SDL_GetThreadName_REAL
 #define SDL_GetTicks SDL_GetTicks_REAL
@@ -366,7 +365,6 @@
 #define SDL_GetVersion SDL_GetVersion_REAL
 #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
 #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
-#define SDL_GetWindowData SDL_GetWindowData_REAL
 #define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
 #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
 #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
@@ -624,11 +622,9 @@
 #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
 #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
 #define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
-#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
 #define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
 #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
 #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
-#define SDL_SetWindowData SDL_SetWindowData_REAL
 #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
 #define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
 #define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
@@ -939,3 +935,13 @@
 #define SDL_SetProperty SDL_SetProperty_REAL
 #define SDL_GetProperty SDL_GetProperty_REAL
 #define SDL_DestroyProperties SDL_DestroyProperties_REAL
+#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
+#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
+#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
+#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
+#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
+#define SDL_GetRWProperties SDL_GetRWProperties_REAL
+#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
+#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
+#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
+#define SDL_ClearProperty SDL_ClearProperty_REAL

+ 10 - 4
src/dynapi/SDL_dynapi_procs.h

@@ -427,7 +427,6 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),retu
 SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
-SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
 SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
 SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
@@ -439,7 +438,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetTouchName,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
-SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
@@ -680,11 +678,9 @@ SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),retur
 SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
-SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
-SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
@@ -985,3 +981,13 @@ SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),)
 SDL_DYNAPI_PROC(int,SDL_SetProperty,(SDL_PropertiesID a, const char *b, void *c, void (SDLCALL *d)(void *userdata, void *value), void *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRWProperties,(SDL_RWops *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)

+ 14 - 0
src/file/SDL_rwops.c

@@ -619,6 +619,7 @@ SDL_RWops *SDL_CreateRW(void)
 
 void SDL_DestroyRW(SDL_RWops *context)
 {
+    SDL_DestroyProperties(context->props);
     SDL_free(context);
 }
 
@@ -698,6 +699,19 @@ void *SDL_LoadFile(const char *file, size_t *datasize)
     return SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, SDL_TRUE);
 }
 
+SDL_PropertiesID SDL_GetRWProperties(SDL_RWops *context)
+{
+    if (!context) {
+        SDL_InvalidParamError("context");
+        return 0;
+    }
+
+    if (context->props == 0) {
+        context->props = SDL_CreateProperties();
+    }
+    return context->props;
+}
+
 Sint64 SDL_RWsize(SDL_RWops *context)
 {
     if (!context) {

+ 15 - 0
src/joystick/SDL_gamepad.c

@@ -2925,6 +2925,21 @@ SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad)
     return SDL_GetJoystickInstanceID(joystick);
 }
 
+SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
+{
+    SDL_PropertiesID retval = 0;
+
+    SDL_LockJoysticks();
+    {
+        CHECK_GAMEPAD_MAGIC(gamepad, 0);
+
+        retval = SDL_GetJoystickProperties(gamepad->joystick);
+    }
+    SDL_UnlockJoysticks();
+
+    return retval;
+}
+
 const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
 {
     const char *retval = NULL;

+ 23 - 0
src/joystick/SDL_joystick.c

@@ -1213,6 +1213,27 @@ SDL_Joystick *SDL_GetJoystickFromPlayerIndex(int player_index)
     return joystick;
 }
 
+/*
+ * Get the properties associated with a joystick
+ */
+SDL_PropertiesID SDL_GetJoystickProperties(SDL_Joystick *joystick)
+{
+    SDL_PropertiesID retval;
+
+    SDL_LockJoysticks();
+    {
+        CHECK_JOYSTICK_MAGIC(joystick, 0);
+
+        if (joystick->props == 0) {
+            joystick->props = SDL_CreateProperties();
+        }
+        retval = joystick->props;
+    }
+    SDL_UnlockJoysticks();
+
+    return retval;
+}
+
 /*
  * Get the friendly name of this joystick
  */
@@ -1465,6 +1486,8 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
             return;
         }
 
+        SDL_DestroyProperties(joystick->props);
+
         if (joystick->rumble_expiration) {
             SDL_RumbleJoystick(joystick, 0, 0, 0);
         }

+ 2 - 0
src/joystick/SDL_sysjoystick.h

@@ -125,6 +125,8 @@ struct SDL_Joystick
 
     struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */
 
+    SDL_PropertiesID props _guarded;
+
     int ref_count _guarded; /* Reference count for multiple opens */
 
     struct SDL_Joystick *next _guarded; /* pointer to next joystick we have allocated */

+ 28 - 19
src/render/SDL_render.c

@@ -929,7 +929,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
         renderer->hidden = SDL_FALSE;
     }
 
-    SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
+    SDL_SetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA, renderer, NULL, NULL);
 
     SDL_SetRenderViewport(renderer, NULL);
 
@@ -994,7 +994,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
 
 SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
 {
-    return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
+    return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_WINDOWRENDERDATA);
 }
 
 SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
@@ -1007,10 +1007,20 @@ int SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
 {
     CHECK_RENDERER_MAGIC(renderer, -1);
 
-    *info = renderer->info;
+    SDL_copyp(info, &renderer->info);
     return 0;
 }
 
+SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer)
+{
+    CHECK_RENDERER_MAGIC(renderer, 0);
+
+    if (renderer->props == 0) {
+        renderer->props = SDL_CreateProperties();
+    }
+    return renderer->props;
+}
+
 int SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h)
 {
     CHECK_RENDERER_MAGIC(renderer, -1);
@@ -1365,6 +1375,16 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
     return texture;
 }
 
+SDL_PropertiesID SDL_GetTextureProperties(SDL_Texture *texture)
+{
+    CHECK_TEXTURE_MAGIC(texture, 0);
+
+    if (texture->props == 0) {
+        texture->props = SDL_CreateProperties();
+    }
+    return texture->props;
+}
+
 int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
 {
     CHECK_TEXTURE_MAGIC(texture, -1);
@@ -1497,21 +1517,6 @@ int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
     return 0;
 }
 
-int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)
-{
-    CHECK_TEXTURE_MAGIC(texture, -1);
-
-    texture->userdata = userdata;
-    return 0;
-}
-
-void *SDL_GetTextureUserData(SDL_Texture *texture)
-{
-    CHECK_TEXTURE_MAGIC(texture, NULL);
-
-    return texture->userdata;
-}
-
 #if SDL_HAVE_YUV
 static int SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect,
                                 const void *pixels, int pitch)
@@ -4021,6 +4026,8 @@ static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroyi
 
     CHECK_TEXTURE_MAGIC(texture, -1);
 
+    SDL_DestroyProperties(texture->props);
+
     renderer = texture->renderer;
     if (is_destroying) {
         /* Renderer get destroyed, avoid to queue more commands */
@@ -4103,6 +4110,8 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
 {
     CHECK_RENDERER_MAGIC(renderer,);
 
+    SDL_DestroyProperties(renderer->props);
+
     SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
 
     SDL_DiscardAllCommands(renderer);
@@ -4118,7 +4127,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
     SDL_free(renderer->vertex_data);
 
     if (renderer->window) {
-        SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL);
+        SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_WINDOWRENDERDATA);
     }
 
     /* It's no longer magical... */

+ 4 - 1
src/render/SDL_sysrender.h

@@ -83,8 +83,9 @@ struct SDL_Texture
 
     Uint32 last_command_generation; /* last command queue generation this texture was in. */
 
+    SDL_PropertiesID props;
+
     void *driverdata; /**< Driver specific texture representation */
-    void *userdata;
 
     SDL_Texture *prev;
     SDL_Texture *next;
@@ -272,6 +273,8 @@ struct SDL_Renderer
     size_t vertex_data_used;
     size_t vertex_data_allocation;
 
+    SDL_PropertiesID props;
+
     void *driverdata;
 };
 

+ 23 - 0
src/sensor/SDL_sensor.c

@@ -393,6 +393,27 @@ SDL_Sensor *SDL_GetSensorFromInstanceID(SDL_SensorID instance_id)
     return sensor;
 }
 
+/*
+ * Get the properties associated with a sensor.
+ */
+SDL_PropertiesID SDL_GetSensorProperties(SDL_Sensor *sensor)
+{
+    SDL_PropertiesID retval;
+
+    SDL_LockSensors();
+    {
+        CHECK_SENSOR_MAGIC(sensor, 0);
+
+        if (sensor->props == 0) {
+            sensor->props = SDL_CreateProperties();
+        }
+        retval = sensor->props;
+    }
+    SDL_UnlockSensors();
+
+    return retval;
+}
+
 /*
  * Get the friendly name of this sensor
  */
@@ -500,6 +521,8 @@ void SDL_CloseSensor(SDL_Sensor *sensor)
             return;
         }
 
+        SDL_DestroyProperties(sensor->props);
+
         sensor->driver->Close(sensor);
         sensor->hwdata = NULL;
 

+ 2 - 0
src/sensor/SDL_syssensor.h

@@ -45,6 +45,8 @@ struct SDL_Sensor
 
     struct sensor_hwdata *hwdata _guarded; /* Driver dependent information */
 
+    SDL_PropertiesID props _guarded;
+
     int ref_count _guarded; /* Reference count for multiple opens */
 
     struct SDL_Sensor *next _guarded; /* pointer to next sensor we have allocated */

+ 20 - 8
src/video/SDL_surface.c

@@ -211,9 +211,7 @@ SDL_Surface *SDL_CreateSurface(int width, int height, Uint32 format)
  * Create an RGB surface from an existing memory buffer using the given given
  * enum SDL_PIXELFORMAT_* format
  */
-SDL_Surface *SDL_CreateSurfaceFrom(void *pixels,
-                      int width, int height, int pitch,
-                      Uint32 format)
+SDL_Surface *SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, Uint32 format)
 {
     SDL_Surface *surface;
 
@@ -256,10 +254,23 @@ SDL_Surface *SDL_CreateSurfaceFrom(void *pixels,
     return surface;
 }
 
+SDL_PropertiesID SDL_GetSurfaceProperties(SDL_Surface *surface)
+{
+    if (surface == NULL) {
+        SDL_InvalidParamError("surface");
+        return 0;
+    }
+
+    if (surface->props == 0) {
+        surface->props = SDL_CreateProperties();
+    }
+    return surface->props;
+}
+
 int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
 {
     if (surface == NULL) {
-        return SDL_InvalidParamError("SDL_SetSurfacePalette(): surface");
+        return SDL_InvalidParamError("surface");
     }
     if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
         return -1;
@@ -1550,13 +1561,14 @@ void SDL_DestroySurface(SDL_Surface *surface)
     if (surface->flags & SDL_DONTFREE) {
         return;
     }
-    SDL_InvalidateMap(surface->map);
-
-    SDL_InvalidateAllBlitMap(surface);
-
     if (--surface->refcount > 0) {
         return;
     }
+
+    SDL_DestroyProperties(surface->props);
+    SDL_InvalidateMap(surface->map);
+    SDL_InvalidateAllBlitMap(surface);
+
     while (surface->locked > 0) {
         SDL_UnlockSurface(surface);
     }

+ 1 - 8
src/video/SDL_sysvideo.h

@@ -58,13 +58,6 @@ struct SDL_ShapeDriver
     int (*SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode);
 };
 
-typedef struct SDL_WindowUserData
-{
-    char *name;
-    void *data;
-    struct SDL_WindowUserData *next;
-} SDL_WindowUserData;
-
 /* Define the SDL window structure, corresponding to toplevel windows */
 struct SDL_Window
 {
@@ -111,7 +104,7 @@ struct SDL_Window
     SDL_HitTest hit_test;
     void *hit_test_data;
 
-    SDL_WindowUserData *data;
+    SDL_PropertiesID props;
 
     SDL_WindowData *driverdata;
 

+ 30 - 91
src/video/SDL_video.c

@@ -209,10 +209,25 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
     return 0;
 }
 
+static void SDL_CleanupWindowTextureData(void *userdata, void *value)
+{
+    SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;
+
+    if (data->texture) {
+        SDL_DestroyTexture(data->texture);
+    }
+    if (data->renderer) {
+        SDL_DestroyRenderer(data->renderer);
+    }
+    SDL_free(data->pixels);
+    SDL_free(data);
+}
+
 static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 {
     SDL_RendererInfo info;
-    SDL_WindowTextureData *data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
+    SDL_PropertiesID props = SDL_GetWindowProperties(window);
+    SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetProperty(props, SDL_WINDOWTEXTUREDATA);
     const int transparent = (window->flags & SDL_WINDOW_TRANSPARENT) ? SDL_TRUE : SDL_FALSE;
     int i;
     int w, h;
@@ -265,7 +280,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
             SDL_DestroyRenderer(renderer);
             return SDL_OutOfMemory();
         }
-        SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
+        SDL_SetProperty(props, SDL_WINDOWTEXTUREDATA, data, SDL_CleanupWindowTextureData, NULL);
 
         data->renderer = renderer;
     } else {
@@ -335,7 +350,7 @@ static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window,
 
     SDL_GetWindowSizeInPixels(window, &w, &h);
 
-    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
+    data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_WINDOWTEXTUREDATA);
     if (data == NULL || !data->texture) {
         return SDL_SetError("No window texture data");
     }
@@ -360,27 +375,14 @@ static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window,
 
 static void SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window *window)
 {
-    SDL_WindowTextureData *data;
-
-    data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
-    if (data == NULL) {
-        return;
-    }
-    if (data->texture) {
-        SDL_DestroyTexture(data->texture);
-    }
-    if (data->renderer) {
-        SDL_DestroyRenderer(data->renderer);
-    }
-    SDL_free(data->pixels);
-    SDL_free(data);
+    SDL_ClearProperty(SDL_GetWindowProperties(window), SDL_WINDOWTEXTUREDATA);
 }
 
 int SDL_SetWindowTextureVSync(SDL_Window *window, int vsync)
 {
     SDL_WindowTextureData *data;
 
-    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
+    data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_WINDOWTEXTUREDATA);
     if (data == NULL) {
         return -1;
     }
@@ -2305,6 +2307,16 @@ SDL_Window *SDL_GetWindowParent(SDL_Window *window)
     return window->parent;
 }
 
+SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window)
+{
+    CHECK_WINDOW_MAGIC(window, 0);
+
+    if (window->props == 0) {
+        window->props = SDL_CreateProperties();
+    }
+    return window->props;
+}
+
 Uint32 SDL_GetWindowFlags(SDL_Window *window)
 {
     CHECK_WINDOW_MAGIC(window, 0);
@@ -2360,72 +2372,6 @@ int SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)
     return _this->SetWindowIcon(_this, window, window->icon);
 }
 
-void *SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)
-{
-    SDL_WindowUserData *prev, *data;
-
-    CHECK_WINDOW_MAGIC(window, NULL);
-
-    /* Input validation */
-    if (name == NULL || name[0] == '\0') {
-        SDL_InvalidParamError("name");
-        return NULL;
-    }
-
-    /* See if the named data already exists */
-    prev = NULL;
-    for (data = window->data; data; prev = data, data = data->next) {
-        if (data->name && SDL_strcmp(data->name, name) == 0) {
-            void *last_value = data->data;
-
-            if (userdata) {
-                /* Set the new value */
-                data->data = userdata;
-            } else {
-                /* Delete this value */
-                if (prev) {
-                    prev->next = data->next;
-                } else {
-                    window->data = data->next;
-                }
-                SDL_free(data->name);
-                SDL_free(data);
-            }
-            return last_value;
-        }
-    }
-
-    /* Add new data to the window */
-    if (userdata) {
-        data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
-        data->name = SDL_strdup(name);
-        data->data = userdata;
-        data->next = window->data;
-        window->data = data;
-    }
-    return NULL;
-}
-
-void *SDL_GetWindowData(SDL_Window *window, const char *name)
-{
-    SDL_WindowUserData *data;
-
-    CHECK_WINDOW_MAGIC(window, NULL);
-
-    /* Input validation */
-    if (name == NULL || name[0] == '\0') {
-        SDL_InvalidParamError("name");
-        return NULL;
-    }
-
-    for (data = window->data; data; data = data->next) {
-        if (data->name && SDL_strcmp(data->name, name) == 0) {
-            return data->data;
-        }
-    }
-    return NULL;
-}
-
 int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
 {
     SDL_DisplayID original_displayID;
@@ -3657,13 +3603,6 @@ void SDL_DestroyWindow(SDL_Window *window)
     /* Free memory associated with the window */
     SDL_free(window->title);
     SDL_DestroySurface(window->icon);
-    while (window->data) {
-        SDL_WindowUserData *data = window->data;
-
-        window->data = data->next;
-        SDL_free(data->name);
-        SDL_free(data);
-    }
 
     /* Unlink the window from the list */
     if (window->next) {

+ 11 - 10
src/video/dummy/SDL_nullframebuffer.c

@@ -27,16 +27,20 @@
 
 #define DUMMY_SURFACE "_SDL_DummySurface"
 
+static void CleanupSurface(void *userdata, void *value)
+{
+    SDL_Surface *surface = (SDL_Surface *)value;
+
+    SDL_DestroySurface(surface);
+}
+
 int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 {
     SDL_Surface *surface;
     const Uint32 surface_format = SDL_PIXELFORMAT_XRGB8888;
     int w, h;
 
-    /* Free the old framebuffer surface */
-    SDL_DUMMY_DestroyWindowFramebuffer(_this, window);
-
-    /* Create a new one */
+    /* Create a new framebuffer */
     SDL_GetWindowSizeInPixels(window, &w, &h);
     surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
@@ -44,7 +48,7 @@ int SDL_DUMMY_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
     }
 
     /* Save the info and return! */
-    SDL_SetWindowData(window, DUMMY_SURFACE, surface);
+    SDL_SetProperty(SDL_GetWindowProperties(window), DUMMY_SURFACE, surface, CleanupSurface, NULL);
     *format = surface_format;
     *pixels = surface->pixels;
     *pitch = surface->pitch;
@@ -56,7 +60,7 @@ int SDL_DUMMY_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
     static int frame_number;
     SDL_Surface *surface;
 
-    surface = (SDL_Surface *)SDL_GetWindowData(window, DUMMY_SURFACE);
+    surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), DUMMY_SURFACE);
     if (surface == NULL) {
         return SDL_SetError("Couldn't find dummy surface for window");
     }
@@ -73,10 +77,7 @@ int SDL_DUMMY_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
 
 void SDL_DUMMY_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
 {
-    SDL_Surface *surface;
-
-    surface = (SDL_Surface *)SDL_SetWindowData(window, DUMMY_SURFACE, NULL);
-    SDL_DestroySurface(surface);
+    SDL_ClearProperty(SDL_GetWindowProperties(window), DUMMY_SURFACE);
 }
 
 #endif /* SDL_VIDEO_DRIVER_DUMMY */

+ 13 - 22
src/video/n3ds/SDL_n3dsframebuffer.c

@@ -33,44 +33,37 @@ typedef struct
     int width, height;
 } Dimensions;
 
-static void FreePreviousWindowFramebuffer(SDL_Window *window);
-static SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window);
 static void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
 static int GetDestOffset(int x, int y, int dest_width);
 static int GetSourceOffset(int x, int y, int source_width);
 static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
 
+static void CleanupSurface(void *userdata, void *value)
+{
+    SDL_Surface *surface = (SDL_Surface *)value;
+
+    SDL_DestroySurface(surface);
+}
+
 int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 {
     SDL_Surface *framebuffer;
+    int w, h;
 
-    FreePreviousWindowFramebuffer(window);
-    framebuffer = CreateNewWindowFramebuffer(window);
+    SDL_GetWindowSizeInPixels(window, &w, &h);
+    framebuffer = SDL_CreateSurface(w, h, FRAMEBUFFER_FORMAT);
 
     if (framebuffer == NULL) {
         return SDL_OutOfMemory();
     }
 
-    SDL_SetWindowData(window, N3DS_SURFACE, framebuffer);
+    SDL_SetProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, framebuffer, CleanupSurface, NULL);
     *format = FRAMEBUFFER_FORMAT;
     *pixels = framebuffer->pixels;
     *pitch = framebuffer->pitch;
     return 0;
 }
 
-static void FreePreviousWindowFramebuffer(SDL_Window *window)
-{
-    SDL_Surface *surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
-    SDL_DestroySurface(surface);
-}
-
-static SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window)
-{
-    int w, h;
-    SDL_GetWindowSizeInPixels(window, &w, &h);
-    return SDL_CreateSurface(w, h, FRAMEBUFFER_FORMAT);
-}
-
 int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
 {
     SDL_WindowData *drv_data = window->driverdata;
@@ -79,7 +72,7 @@ int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window,
     u32 *framebuffer;
     u32 bufsize;
 
-    surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
+    surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), N3DS_SURFACE);
     if (surface == NULL) {
         return SDL_SetError("%s: Unable to get the window surface.", __func__);
     }
@@ -127,9 +120,7 @@ static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen)
 
 void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
 {
-    SDL_Surface *surface;
-    surface = (SDL_Surface *)SDL_SetWindowData(window, N3DS_SURFACE, NULL);
-    SDL_DestroySurface(surface);
+    SDL_ClearProperty(SDL_GetWindowProperties(window), N3DS_SURFACE);
 }
 
 #endif /* SDL_VIDEO_DRIVER_N3DS */

+ 11 - 10
src/video/offscreen/SDL_offscreenframebuffer.c

@@ -27,16 +27,20 @@
 
 #define OFFSCREEN_SURFACE "_SDL_DummySurface"
 
+static void CleanupSurface(void *userdata, void *value)
+{
+    SDL_Surface *surface = (SDL_Surface *)value;
+
+    SDL_DestroySurface(surface);
+}
+
 int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 {
     SDL_Surface *surface;
     const Uint32 surface_format = SDL_PIXELFORMAT_XRGB8888;
     int w, h;
 
-    /* Free the old framebuffer surface */
-    SDL_OFFSCREEN_DestroyWindowFramebuffer(_this, window);
-
-    /* Create a new one */
+    /* Create a new framebuffer */
     SDL_GetWindowSizeInPixels(window, &w, &h);
     surface = SDL_CreateSurface(w, h, surface_format);
     if (surface == NULL) {
@@ -44,7 +48,7 @@ int SDL_OFFSCREEN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wi
     }
 
     /* Save the info and return! */
-    SDL_SetWindowData(window, OFFSCREEN_SURFACE, surface);
+    SDL_SetProperty(SDL_GetWindowProperties(window), OFFSCREEN_SURFACE, surface, CleanupSurface, NULL);
     *format = surface_format;
     *pixels = surface->pixels;
     *pitch = surface->pitch;
@@ -57,7 +61,7 @@ int SDL_OFFSCREEN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wi
     static int frame_number;
     SDL_Surface *surface;
 
-    surface = (SDL_Surface *)SDL_GetWindowData(window, OFFSCREEN_SURFACE);
+    surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), OFFSCREEN_SURFACE);
     if (surface == NULL) {
         return SDL_SetError("Couldn't find offscreen surface for window");
     }
@@ -74,10 +78,7 @@ int SDL_OFFSCREEN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wi
 
 void SDL_OFFSCREEN_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
 {
-    SDL_Surface *surface;
-
-    surface = (SDL_Surface *)SDL_SetWindowData(window, OFFSCREEN_SURFACE, NULL);
-    SDL_DestroySurface(surface);
+    SDL_ClearProperty(SDL_GetWindowProperties(window), OFFSCREEN_SURFACE);
 }
 
 #endif /* SDL_VIDEO_DRIVER_OFFSCREEN */

+ 21 - 47
test/testautomation_video.c

@@ -1492,21 +1492,21 @@ static int video_getSetWindowData(void *arg)
     }
 
     /* Get non-existent data */
-    result = (char *)SDL_GetWindowData(window, name);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
     SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
 
     /* Set data */
-    result = (char *)SDL_SetWindowData(window, name, userdata);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s)", name, userdata);
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
 
     /* Get data (twice) */
     for (iteration = 1; iteration <= 2; iteration++) {
-        result = (char *)SDL_GetWindowData(window, name);
+        result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window),
+                                          name);
         SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [iteration %d]", name, iteration);
         SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
         SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
@@ -1514,130 +1514,104 @@ static int video_getSetWindowData(void *arg)
 
     /* Set data again twice */
     for (iteration = 1; iteration <= 2; iteration++) {
-        result = (char *)SDL_SetWindowData(window, name, userdata);
+        SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata, NULL, NULL);
         SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [iteration %d]", name, userdata, iteration);
-        SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
         SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
         SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
     }
 
     /* Get data again */
-    result = (char *)SDL_GetWindowData(window, name);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [again]", name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
 
     /* Set data with new data */
-    result = (char *)SDL_SetWindowData(window, name, userdata2);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata2, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [new userdata]", name, userdata2);
-    SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
 
     /* Set data with new data again */
-    result = (char *)SDL_SetWindowData(window, name, userdata2);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata2, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [new userdata again]", name, userdata2);
-    SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata2, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
 
     /* Get new data */
-    result = (char *)SDL_GetWindowData(window, name);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata2, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
 
     /* Set data with NULL to clear */
-    result = (char *)SDL_SetWindowData(window, name, NULL);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, NULL, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,NULL)", name);
-    SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata2, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
 
     /* Set data with NULL to clear again */
-    result = (char *)SDL_SetWindowData(window, name, NULL);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, NULL, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,NULL) [again]", name);
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
 
     /* Get non-existent data */
-    result = (char *)SDL_GetWindowData(window, name);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
     SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
 
     /* Get non-existent data new name */
-    result = (char *)SDL_GetWindowData(window, name2);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name2);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name2);
     SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName2, name2) == 0, "Validate that name2 was not changed, expected: %s, got: %s", referenceName2, name2);
 
     /* Set data (again) */
-    result = (char *)SDL_SetWindowData(window, name, userdata);
+    SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [again, after clear]", name, userdata);
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
 
     /* Get data (again) */
-    result = (char *)SDL_GetWindowData(window, name);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name);
     SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [again, after clear]", name);
     SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
     SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
 
-    /* Negative test */
-    SDL_ClearError();
-    SDLTest_AssertPass("Call to SDL_ClearError()");
-
-    /* Set with invalid window */
-    result = (char *)SDL_SetWindowData(NULL, name, userdata);
-    SDLTest_AssertPass("Call to SDL_SetWindowData(window=NULL)");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
-    checkInvalidWindowError();
-
     /* Set data with NULL name, valid userdata */
-    result = (char *)SDL_SetWindowData(window, NULL, userdata);
+    SDL_SetProperty(SDL_GetWindowProperties(window), NULL, userdata, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(name=NULL)");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();
 
     /* Set data with empty name, valid userdata */
-    result = (char *)SDL_SetWindowData(window, "", userdata);
+    SDL_SetProperty(SDL_GetWindowProperties(window), "", userdata, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(name='')");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();
 
     /* Set data with NULL name, NULL userdata */
-    result = (char *)SDL_SetWindowData(window, NULL, NULL);
+    SDL_SetProperty(SDL_GetWindowProperties(window), NULL, NULL, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(name=NULL,userdata=NULL)");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();
 
     /* Set data with empty name, NULL userdata */
-    result = (char *)SDL_SetWindowData(window, "", NULL);
+    SDL_SetProperty(SDL_GetWindowProperties(window), "", NULL, NULL, NULL);
     SDLTest_AssertPass("Call to SDL_SetWindowData(name='',userdata=NULL)");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();
 
-    /* Get with invalid window */
-    result = (char *)SDL_GetWindowData(NULL, name);
-    SDLTest_AssertPass("Call to SDL_GetWindowData(window=NULL)");
-    SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
-    checkInvalidWindowError();
-
     /* Get data with NULL name */
-    result = (char *)SDL_GetWindowData(window, NULL);
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), NULL);
     SDLTest_AssertPass("Call to SDL_GetWindowData(name=NULL)");
     SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();
 
     /* Get data with empty name */
-    result = (char *)SDL_GetWindowData(window, "");
+    result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), "");
     SDLTest_AssertPass("Call to SDL_GetWindowData(name='')");
     SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
     checkInvalidParameterError();