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@@ -1971,8 +1971,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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break;
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break;
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case Surface.ROTATION_180:
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case Surface.ROTATION_180:
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- x = -event.values[1];
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- y = -event.values[0];
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+ x = -event.values[0];
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+ y = -event.values[1];
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
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newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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break;
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default:
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default:
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