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invert cursor_visible to hide_cursor

expikr 4 mēneši atpakaļ
vecāks
revīzija
441e7e488f

+ 2 - 2
src/events/SDL_mouse.c

@@ -229,7 +229,7 @@ static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const
 {
     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
 
-    mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false);
+    mouse->relative_mode_hide_cursor = !(SDL_GetStringBoolean(hint, false));
 
     SDL_SetCursor(NULL); // Update cursor visibility
 }
@@ -1635,7 +1635,7 @@ bool SDL_SetCursor(SDL_Cursor *cursor)
         }
     }
 
-    if (cursor && (!mouse->focus || (mouse->cursor_visible && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) {
+    if (cursor && (!mouse->focus || (mouse->cursor_visible && (!mouse->relative_mode || !mouse->relative_mode_hide_cursor)))) {
         if (mouse->ShowCursor) {
             mouse->ShowCursor(cursor);
         }

+ 1 - 1
src/events/SDL_mouse_c.h

@@ -114,7 +114,7 @@ typedef struct
     bool has_position;
     bool relative_mode;
     bool relative_mode_warp_motion;
-    bool relative_mode_cursor_visible;
+    bool relative_mode_hide_cursor;
     bool relative_mode_center;
     bool warp_emulation_hint;
     bool warp_emulation_active;

+ 1 - 1
src/video/wayland/SDL_waylandmouse.c

@@ -1118,7 +1118,7 @@ void Wayland_SeatUpdateCursor(SDL_WaylandSeat *seat)
     if (pointer_focus) {
         const bool has_relative_focus = Wayland_SeatHasRelativePointerFocus(seat);
 
-        if (!seat->display->relative_mode_enabled || !has_relative_focus || mouse->relative_mode_cursor_visible) {
+        if (!seat->display->relative_mode_enabled || !has_relative_focus || !mouse->relative_mode_hide_cursor) {
             const SDL_HitTestResult rc = pointer_focus->hit_test_result;
 
             if ((seat->display->relative_mode_enabled && has_relative_focus) ||