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@@ -1081,6 +1081,8 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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renderer->line_method = SDL_GetRenderLineMethod();
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renderer->line_method = SDL_GetRenderLineMethod();
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}
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}
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+ renderer->scale_mode = SDL_SCALEMODE_LINEAR;
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+
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renderer->SDR_white_point = 1.0f;
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renderer->SDR_white_point = 1.0f;
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renderer->HDR_headroom = 1.0f;
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renderer->HDR_headroom = 1.0f;
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renderer->desired_color_scale = 1.0f;
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renderer->desired_color_scale = 1.0f;
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@@ -1392,7 +1394,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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texture->color.b = 1.0f;
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texture->color.b = 1.0f;
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texture->color.a = 1.0f;
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texture->color.a = 1.0f;
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texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE;
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texture->blendMode = SDL_ISPIXELFORMAT_ALPHA(format) ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE;
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- texture->scaleMode = SDL_SCALEMODE_LINEAR;
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+ texture->scaleMode = renderer->scale_mode;
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texture->view.pixel_w = w;
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texture->view.pixel_w = w;
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texture->view.pixel_h = h;
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texture->view.pixel_h = h;
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texture->view.viewport.w = -1;
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texture->view.viewport.w = -1;
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@@ -5674,3 +5676,26 @@ bool SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRI
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SDL_free(str);
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SDL_free(str);
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return retval;
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return retval;
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}
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}
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+
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+bool SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
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+{
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+ CHECK_RENDERER_MAGIC(renderer, false);
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+
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+ renderer->scale_mode = scale_mode;
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+
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+ return true;
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+}
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+
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+bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
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+{
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+ if (scale_mode) {
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+ *scale_mode = SDL_SCALEMODE_LINEAR;
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+ }
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+
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+ CHECK_RENDERER_MAGIC(renderer, false);
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+
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+ if (scale_mode) {
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+ *scale_mode = renderer->scale_mode;
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+ }
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+ return true;
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+}
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