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Fixed whitespace

Sam Lantinga 6 years ago
parent
commit
455944c870
1 changed files with 27 additions and 27 deletions
  1. 27 27
      src/audio/coreaudio/SDL_coreaudio.m

+ 27 - 27
src/audio/coreaudio/SDL_coreaudio.m

@@ -376,7 +376,7 @@ static BOOL update_audio_session(_THIS, SDL_bool open)
             /* An interruption end notification is not guaranteed to be sent if
             /* An interruption end notification is not guaranteed to be sent if
              we were previously interrupted... resuming if needed when the app
              we were previously interrupted... resuming if needed when the app
              becomes active seems to be the way to go. */
              becomes active seems to be the way to go. */
-			// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications.  johna
+            // Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications.  johna
             [center addObserver:listener
             [center addObserver:listener
                        selector:@selector(applicationBecameActive:)
                        selector:@selector(applicationBecameActive:)
                            name:UIApplicationDidBecomeActiveNotification
                            name:UIApplicationDidBecomeActiveNotification
@@ -417,35 +417,35 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
     if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
     if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
         /* Supply silence if audio is not enabled or paused */
         /* Supply silence if audio is not enabled or paused */
         SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
         SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
-	} else if (this->stream ) {
-		UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
-		Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
-		
-		while (remaining > 0) {
-			if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
-				/* Generate the data */
-				SDL_LockMutex(this->mixer_lock);
-				(*this->callbackspec.callback)(this->callbackspec.userdata,
-											   this->hidden->buffer, this->hidden->bufferSize);
-				SDL_UnlockMutex(this->mixer_lock);
-				this->hidden->bufferOffset = 0;
-				SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
-			}
-			if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
-				int got;
-				UInt32 len = SDL_AudioStreamAvailable(this->stream);
-				if ( len > remaining )
-					len = remaining;
-				got = SDL_AudioStreamGet(this->stream, ptr, len);
-				SDL_assert((got < 0) || (got == len));
+    } else if (this->stream ) {
+        UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
+        Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
+
+        while (remaining > 0) {
+            if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
+                /* Generate the data */
+                SDL_LockMutex(this->mixer_lock);
+                (*this->callbackspec.callback)(this->callbackspec.userdata,
+                                               this->hidden->buffer, this->hidden->bufferSize);
+                SDL_UnlockMutex(this->mixer_lock);
+                this->hidden->bufferOffset = 0;
+                SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
+            }
+            if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
+                int got;
+                UInt32 len = SDL_AudioStreamAvailable(this->stream);
+                if ( len > remaining )
+                    len = remaining;
+                got = SDL_AudioStreamGet(this->stream, ptr, len);
+                SDL_assert((got < 0) || (got == len));
                 if (got != len) {
                 if (got != len) {
                     SDL_memset(ptr, this->spec.silence, len);
                     SDL_memset(ptr, this->spec.silence, len);
                 }
                 }
-				ptr = ptr + len;
-				remaining -= len;
-			}
-		}
-	} else {
+                ptr = ptr + len;
+                remaining -= len;
+            }
+        }
+    } else {
         UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
         UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
         Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
         Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;