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@@ -45,6 +45,9 @@ this should probably be removed at some point in the future. --ryan. */
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#define DONT_DRAW_WHILE_HIDDEN 0
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#endif
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+#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
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+#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"
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+
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#define CHECK_RENDERER_MAGIC_BUT_NOT_DESTROYED_FLAG(renderer, result) \
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if (!SDL_ObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER)) { \
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SDL_InvalidParamError("renderer"); \
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@@ -1100,6 +1103,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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if (window) {
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SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer);
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+ SDL_AddWindowRenderer(window, renderer);
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}
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SDL_SetRenderViewport(renderer, NULL);
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@@ -5207,6 +5211,7 @@ void SDL_DestroyRendererWithoutFreeing(SDL_Renderer *renderer)
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if (SDL_GetPointerProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER, NULL) == renderer) {
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SDL_ClearProperty(props, SDL_PROP_WINDOW_RENDERER_POINTER);
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}
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+ SDL_RemoveWindowRenderer(renderer->window, renderer);
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}
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SDL_DiscardAllCommands(renderer);
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