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@@ -1106,7 +1106,8 @@ extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
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* - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
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* - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer
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* - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
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* - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable
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*
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*
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- * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
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+ * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at
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+ * creation time, SDL_ShowWindow() can be used to show it later.
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*
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*
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* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
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* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
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* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
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* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
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