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@@ -73,13 +73,21 @@ typedef Uint32 SDL_InitFlags;
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* https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3
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* for details.
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*
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+ * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, SDL_AppEvent, or SDL_AppIterate
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+ * will terminate the program and report success/failure to the operating system. What that means
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+ * is platform-dependent. On Unix, for example, on success, the process error code will be zero,
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+ * and on failure it will be 1. This interface doesn't allow you to return specific exit codes,
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+ * just whether there was an error generally or not.
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+ *
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+ * Returning SDL_APP_CONTINUE from these functions will let the app continue to run.
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+ *
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* \since This enum is available since SDL 3.0.0.
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*/
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typedef enum SDL_AppResult
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{
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- SDL_APP_CONTINUE, /** Value that requests that the app continue from the main callbacks. If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the program will continue to run. */
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- SDL_APP_SUCCESS, /** Value that requests termination with success from the main callbacks. If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the program will terminate and report success to the operating system. What that success looks like is platform-dependent. On Unix, for example, the process error code will be zero. */
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- SDL_APP_FAILURE /** Value that requests termination with error from the main callbacks. If SDL_AppInit, SDL_AppEvent, or SDL_AppIterate returns this value, the program will terminate and report failure to the operating system. What that failure looks like is platform-dependent. On Unix, for example, the process error code will be non-zero. */
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+ SDL_APP_CONTINUE, /** Value that requests that the app continue from the main callbacks. */
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+ SDL_APP_SUCCESS, /** Value that requests termination with success from the main callbacks. */
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+ SDL_APP_FAILURE /** Value that requests termination with error from the main callbacks. */
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} SDL_AppResult;
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typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]);
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