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Merged various WinRT build fixes

David Ludwig 11 年之前
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4cd5ed7ba2

+ 2 - 7
VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj

@@ -218,7 +218,7 @@
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
+    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
@@ -320,12 +320,7 @@
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-    </ClCompile>
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
     <ClCompile Include="..\..\src\render\SDL_render.c" />
     <ClCompile Include="..\..\src\render\SDL_render.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />

+ 6 - 6
VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters

@@ -339,9 +339,6 @@
     <ClInclude Include="..\..\include\SDL_filesystem.h">
     <ClInclude Include="..\..\include\SDL_filesystem.h">
       <Filter>Header Files</Filter>
       <Filter>Header Files</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClInclude>
     </ClInclude>
@@ -354,6 +351,9 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -623,9 +623,6 @@
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
@@ -638,5 +635,8 @@
     <ClCompile Include="..\..\src\power\SDL_power.c">
     <ClCompile Include="..\..\src\power\SDL_power.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   </ItemGroup>
 </Project>
 </Project>

+ 2 - 9
VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj

@@ -100,14 +100,7 @@
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
@@ -292,7 +285,7 @@
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
+    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />

+ 8 - 8
VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters

@@ -280,19 +280,19 @@
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
+    <ClCompile Include="..\..\src\power\SDL_power.c">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="..\..\src\power\SDL_power.c">
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
   </ItemGroup>
   </ItemGroup>
@@ -651,9 +651,6 @@
     <ClInclude Include="..\..\src\SDL_internal.h">
     <ClInclude Include="..\..\src\SDL_internal.h">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClInclude>
     </ClInclude>
@@ -666,6 +663,9 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Filter Include="Header Files">
     <Filter Include="Header Files">

+ 4 - 4
Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -2773,8 +2773,8 @@
 		00CFA622106A567900758660 /* Release */ = {
 		00CFA622106A567900758660 /* Release */ = {
 			isa = XCBuildConfiguration;
 			isa = XCBuildConfiguration;
 			buildSettings = {
 			buildSettings = {
-				DYLIB_COMPATIBILITY_VERSION = 1;
-				DYLIB_CURRENT_VERSION = 1;
+				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
+				DYLIB_CURRENT_VERSION = 3.1.0;
 				FRAMEWORK_VERSION = A;
 				FRAMEWORK_VERSION = A;
 				HEADER_SEARCH_PATHS = /usr/X11R6/include;
 				HEADER_SEARCH_PATHS = /usr/X11R6/include;
 				INFOPLIST_FILE = "Info-Framework.plist";
 				INFOPLIST_FILE = "Info-Framework.plist";
@@ -2827,8 +2827,8 @@
 		00CFA628106A568900758660 /* Debug */ = {
 		00CFA628106A568900758660 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			isa = XCBuildConfiguration;
 			buildSettings = {
 			buildSettings = {
-				DYLIB_COMPATIBILITY_VERSION = 1;
-				DYLIB_CURRENT_VERSION = 1;
+				DYLIB_COMPATIBILITY_VERSION = 1.0.0;
+				DYLIB_CURRENT_VERSION = 3.1.0;
 				FRAMEWORK_VERSION = A;
 				FRAMEWORK_VERSION = A;
 				HEADER_SEARCH_PATHS = /usr/X11R6/include;
 				HEADER_SEARCH_PATHS = /usr/X11R6/include;
 				INFOPLIST_FILE = "Info-Framework.plist";
 				INFOPLIST_FILE = "Info-Framework.plist";

+ 160 - 159
src/core/winrt/SDL_winrtapp_xaml.cpp

@@ -1,159 +1,160 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* Windows includes */
-#include <agile.h>
-#include <Windows.h>
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-#include <windows.ui.xaml.media.dxinterop.h>
-#endif
-
-
-/* SDL includes */
-#include "../../SDL_internal.h"
-#include "SDL.h"
-#include "../../video/winrt/SDL_winrtevents_c.h"
-#include "../../video/winrt/SDL_winrtvideo_cpp.h"
-#include "SDL_winrtapp_common.h"
-#include "SDL_winrtapp_xaml.h"
-
-
-
-/* SDL-internal globals: */
-SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-extern "C" ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
-static Windows::Foundation::EventRegistrationToken	WINRT_XAMLAppEventToken;
-#endif
-
-
-/*
- * Input event handlers (XAML)
- */
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-static void
-WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-static void
-WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
-}
-
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-
-/*
- * XAML-to-SDL Rendering Callback
- */
-#if WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-static void
-WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
-{
-    WINRT_CycleXAMLThread();
-}
-
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
-
-
-/*
- * SDL + XAML Initialization
- */
-
-int
-SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
-{
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    return SDL_SetError("XAML support is not yet available in Windows Phone.");
-#else
-    // Declare C++/CX namespaces:
-    using namespace Platform;
-    using namespace Windows::Foundation;
-    using namespace Windows::UI::Core;
-    using namespace Windows::UI::Xaml;
-    using namespace Windows::UI::Xaml::Controls;
-    using namespace Windows::UI::Xaml::Input;
-    using namespace Windows::UI::Xaml::Media;
-
-    // Make sure we have a valid XAML element (to draw onto):
-    if ( ! backgroundPanelAsIInspectable) {
-        return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
-    }
-
-    Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
-    SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
-    if ( ! swapChainBackgroundPanel) {
-        return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
-    }
-
-    // Setup event handlers:
-    swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
-    swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
-    swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
-    swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
-
-    // Setup for rendering:
-    IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
-    panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
-
-    WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
-
-    // Make sure the app is ready to call the SDL-centric main() function:
-    WINRT_SDLAppEntryPoint = mainFunction;
-    SDL_SetMainReady();
-
-    // Make sure video-init knows that we're initializing XAML:
-    SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
-    WINRT_XAMLWasEnabled = SDL_TRUE;
-
-    // Make sure video modes are detected now, while we still have access to the WinRT
-    // CoreWindow.  WinRT will not allow the app's CoreWindow to be accessed via the
-    // SDL/WinRT thread.
-    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
-        // SDL_InitSubSystem will, on error, set the SDL error.  Let that propogate to
-        // the caller to here:
-        WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
-        return -1;
-    }
-
-    // All done, for now.
-    return 0;
-#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP  /  else
-}
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* Windows includes */
+#include <agile.h>
+#include <Windows.h>
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+#include <windows.ui.xaml.media.dxinterop.h>
+#endif
+
+
+/* SDL includes */
+#include "../../SDL_internal.h"
+#include "SDL.h"
+#include "../../video/winrt/SDL_winrtevents_c.h"
+#include "../../video/winrt/SDL_winrtvideo_cpp.h"
+#include "SDL_winrtapp_common.h"
+#include "SDL_winrtapp_xaml.h"
+
+
+
+/* SDL-internal globals: */
+SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+extern "C"
+ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
+static Windows::Foundation::EventRegistrationToken	WINRT_XAMLAppEventToken;
+#endif
+
+
+/*
+ * Input event handlers (XAML)
+ */
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+
+static void
+WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+}
+
+static void
+WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+}
+
+static void
+WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+}
+
+static void
+WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+}
+
+#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
+
+
+/*
+ * XAML-to-SDL Rendering Callback
+ */
+#if WINAPI_FAMILY == WINAPI_FAMILY_APP
+
+static void
+WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
+{
+    WINRT_CycleXAMLThread();
+}
+
+#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
+
+
+/*
+ * SDL + XAML Initialization
+ */
+
+int
+SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
+{
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+    return SDL_SetError("XAML support is not yet available in Windows Phone.");
+#else
+    // Declare C++/CX namespaces:
+    using namespace Platform;
+    using namespace Windows::Foundation;
+    using namespace Windows::UI::Core;
+    using namespace Windows::UI::Xaml;
+    using namespace Windows::UI::Xaml::Controls;
+    using namespace Windows::UI::Xaml::Input;
+    using namespace Windows::UI::Xaml::Media;
+
+    // Make sure we have a valid XAML element (to draw onto):
+    if ( ! backgroundPanelAsIInspectable) {
+        return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
+    }
+
+    Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
+    SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
+    if ( ! swapChainBackgroundPanel) {
+        return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
+    }
+
+    // Setup event handlers:
+    swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
+    swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
+    swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
+    swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
+
+    // Setup for rendering:
+    IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
+    panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
+
+    WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
+
+    // Make sure the app is ready to call the SDL-centric main() function:
+    WINRT_SDLAppEntryPoint = mainFunction;
+    SDL_SetMainReady();
+
+    // Make sure video-init knows that we're initializing XAML:
+    SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
+    WINRT_XAMLWasEnabled = SDL_TRUE;
+
+    // Make sure video modes are detected now, while we still have access to the WinRT
+    // CoreWindow.  WinRT will not allow the app's CoreWindow to be accessed via the
+    // SDL/WinRT thread.
+    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
+        // SDL_InitSubSystem will, on error, set the SDL error.  Let that propogate to
+        // the caller to here:
+        WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
+        return -1;
+    }
+
+    // All done, for now.
+    return 0;
+#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP  /  else
+}

+ 1 - 1
src/joystick/winrt/SDL_xinputjoystick.c

@@ -18,7 +18,7 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
-#include "SDL_config.h"
+#include "../../SDL_internal.h"
 
 
 #if SDL_JOYSTICK_XINPUT
 #if SDL_JOYSTICK_XINPUT
 
 

+ 1 - 1
src/render/direct3d11/SDL_render_d3d11.c

@@ -35,7 +35,7 @@
 
 
 #ifdef __WINRT__
 #ifdef __WINRT__
 
 
-#include "SDL_render_d3d11_winrthelpers_cpp.h"
+#include "SDL_render_winrt.h"
 
 
 #if WINAPI_FAMILY == WINAPI_FAMILY_APP
 #if WINAPI_FAMILY == WINAPI_FAMILY_APP
 #include <windows.ui.xaml.media.dxinterop.h>
 #include <windows.ui.xaml.media.dxinterop.h>

+ 25 - 22
src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp → src/render/direct3d11/SDL_render_winrt.cpp

@@ -28,17 +28,20 @@ extern "C" {
 }
 }
 
 
 #include <windows.ui.core.h>
 #include <windows.ui.core.h>
-#include <windows.foundation.h>
+#include <windows.graphics.display.h>
 
 
 #if WINAPI_FAMILY == WINAPI_FAMILY_APP
 #if WINAPI_FAMILY == WINAPI_FAMILY_APP
 #include <windows.ui.xaml.media.dxinterop.h>
 #include <windows.ui.xaml.media.dxinterop.h>
 #endif
 #endif
 
 
+using namespace ABI;
 using namespace Windows::UI::Core;
 using namespace Windows::UI::Core;
 using namespace Windows::Graphics::Display;
 using namespace Windows::Graphics::Display;
 
 
 #include <DXGI.h>
 #include <DXGI.h>
 
 
+#include "SDL_render_winrt.h"
+
 
 
 extern "C" void *
 extern "C" void *
 D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
 D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
@@ -77,32 +80,32 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
 extern "C" DXGI_MODE_ROTATION
 extern "C" DXGI_MODE_ROTATION
 D3D11_GetCurrentRotation()
 D3D11_GetCurrentRotation()
 {
 {
+#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
     switch (DisplayProperties::CurrentOrientation) {
     switch (DisplayProperties::CurrentOrientation) {
 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-        /* Windows Phone rotations */
-        case DisplayOrientations::Landscape:
-            return DXGI_MODE_ROTATION_ROTATE90;
-        case DisplayOrientations::Portrait:
-            return DXGI_MODE_ROTATION_IDENTITY;
-        case DisplayOrientations::LandscapeFlipped:
-            return DXGI_MODE_ROTATION_ROTATE270;
-        case DisplayOrientations::PortraitFlipped:
-            return DXGI_MODE_ROTATION_ROTATE180;
+    /* Windows Phone rotations */
+    case DisplayOrientations::Landscape:
+        return DXGI_MODE_ROTATION_ROTATE90;
+    case DisplayOrientations::Portrait:
+        return DXGI_MODE_ROTATION_IDENTITY;
+    case DisplayOrientations::LandscapeFlipped:
+        return DXGI_MODE_ROTATION_ROTATE270;
+    case DisplayOrientations::PortraitFlipped:
+        return DXGI_MODE_ROTATION_ROTATE180;
 #else
 #else
-        /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
-        case DisplayOrientations::Landscape:
-            return DXGI_MODE_ROTATION_IDENTITY;
-        case DisplayOrientations::Portrait:
-            return DXGI_MODE_ROTATION_ROTATE270;
-        case DisplayOrientations::LandscapeFlipped:
-            return DXGI_MODE_ROTATION_ROTATE180;
-        case DisplayOrientations::PortraitFlipped:
-            return DXGI_MODE_ROTATION_ROTATE90;
+    /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
+    case DisplayOrientations::Landscape:
+        return DXGI_MODE_ROTATION_IDENTITY;
+    case DisplayOrientations::Portrait:
+        return DXGI_MODE_ROTATION_ROTATE270;
+    case DisplayOrientations::LandscapeFlipped:
+        return DXGI_MODE_ROTATION_ROTATE180;
+    case DisplayOrientations::PortraitFlipped:
+        return DXGI_MODE_ROTATION_ROTATE90;
 #endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
 #endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
-
-    default:
-        return DXGI_MODE_ROTATION_UNSPECIFIED;
     }
     }
+#endif
+    return DXGI_MODE_ROTATION_IDENTITY;
 }
 }
 
 
 
 

+ 0 - 0
src/render/direct3d11/SDL_render_d3d11_winrthelpers_cpp.h → src/render/direct3d11/SDL_render_winrt.h


+ 1 - 1
src/video/winrt/SDL_winrtevents.cpp

@@ -18,7 +18,7 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
-#include "SDL_config.h"
+#include "../../SDL_internal.h"
 
 
 #if SDL_VIDEO_DRIVER_WINRT
 #if SDL_VIDEO_DRIVER_WINRT
 
 

+ 0 - 1
src/video/winrt/SDL_winrtmouse.cpp

@@ -18,7 +18,6 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
-
 #include "../../SDL_internal.h"
 #include "../../SDL_internal.h"
 
 
 #if SDL_VIDEO_DRIVER_WINRT
 #if SDL_VIDEO_DRIVER_WINRT

+ 1 - 1
src/video/winrt/SDL_winrtopengles.cpp

@@ -18,7 +18,7 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
-#include "SDL_config.h"
+#include "../../SDL_internal.h"
 
 
 // TODO: WinRT, make this file compile via C code
 // TODO: WinRT, make this file compile via C code
 
 

+ 1 - 1
src/video/winrt/SDL_winrtpointerinput.cpp

@@ -18,7 +18,7 @@
      misrepresented as being the original software.
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
   3. This notice may not be removed or altered from any source distribution.
 */
 */
-#include "SDL_config.h"
+#include "../../SDL_internal.h"
 
 
 #if SDL_VIDEO_DRIVER_WINRT
 #if SDL_VIDEO_DRIVER_WINRT