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@@ -1059,8 +1059,10 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Sc
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} else {
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} else {
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*shader = SHADER_PALETTE_NEAREST;
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*shader = SHADER_PALETTE_NEAREST;
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}
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}
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+#ifdef SDL_HAVE_YUV
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} else if (texturedata->yuv) {
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} else if (texturedata->yuv) {
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*shader = SHADER_YUV;
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*shader = SHADER_YUV;
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+#endif // SDL_HAVE_YUV
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}
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}
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*shader_params = texturedata->shader_params;
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*shader_params = texturedata->shader_params;
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