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Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred.

danginsburg преди 8 месеца
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4fd0b2a85c
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      src/render/vulkan/SDL_render_vulkan.c

+ 1 - 1
src/render/vulkan/SDL_render_vulkan.c

@@ -3253,7 +3253,7 @@ static bool VULKAN_UpdateVertexBuffer(SDL_Renderer *renderer,
 
     stateCache->vertexBuffer = vertexBuffer->buffer;
 
-    rendererData->currentVertexBuffer++;
+    rendererData->currentVertexBuffer = vbidx + 1;
     if (rendererData->currentVertexBuffer >= SDL_VULKAN_NUM_VERTEX_BUFFERS) {
         rendererData->currentVertexBuffer = 0;
         rendererData->issueBatch = true;