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Removed the temporary memory symbols from the public API

Sam Lantinga 1 year ago
parent
commit
538adc52d2
3 changed files with 0 additions and 9 deletions
  1. 0 3
      src/dynapi/SDL_dynapi.sym
  2. 0 3
      src/dynapi/SDL_dynapi_overrides.h
  3. 0 3
      src/dynapi/SDL_dynapi_procs.h

+ 0 - 3
src/dynapi/SDL_dynapi.sym

@@ -11,7 +11,6 @@ SDL3_0.0.0 {
     SDL_AddTimer;
     SDL_AddTimerNS;
     SDL_AddVulkanRenderSemaphores;
-    SDL_AllocateTemporaryMemory;
     SDL_AtomicAdd;
     SDL_AtomicCompareAndSwap;
     SDL_AtomicCompareAndSwapPointer;
@@ -32,7 +31,6 @@ SDL3_0.0.0 {
     SDL_BlitSurfaceUncheckedScaled;
     SDL_BroadcastCondition;
     SDL_CaptureMouse;
-    SDL_ClaimTemporaryMemory;
     SDL_CleanupTLS;
     SDL_ClearAudioStream;
     SDL_ClearClipboardData;
@@ -130,7 +128,6 @@ SDL3_0.0.0 {
     SDL_FlushEvent;
     SDL_FlushEvents;
     SDL_FlushRenderer;
-    SDL_FreeTemporaryMemory;
     SDL_GDKSuspendComplete;
     SDL_GL_CreateContext;
     SDL_GL_DestroyContext;

+ 0 - 3
src/dynapi/SDL_dynapi_overrides.h

@@ -36,7 +36,6 @@
 #define SDL_AddTimer SDL_AddTimer_REAL
 #define SDL_AddTimerNS SDL_AddTimerNS_REAL
 #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
-#define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL
 #define SDL_AtomicAdd SDL_AtomicAdd_REAL
 #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
 #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
@@ -57,7 +56,6 @@
 #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
 #define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
 #define SDL_CaptureMouse SDL_CaptureMouse_REAL
-#define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL
 #define SDL_CleanupTLS SDL_CleanupTLS_REAL
 #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
 #define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
@@ -155,7 +153,6 @@
 #define SDL_FlushEvent SDL_FlushEvent_REAL
 #define SDL_FlushEvents SDL_FlushEvents_REAL
 #define SDL_FlushRenderer SDL_FlushRenderer_REAL
-#define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL
 #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
 #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
 #define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL

+ 0 - 3
src/dynapi/SDL_dynapi_procs.h

@@ -56,7 +56,6 @@ SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void
 SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
-SDL_DYNAPI_PROC(void*,SDL_AllocateTemporaryMemory,(size_t a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
@@ -77,7 +76,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b,
 SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
-SDL_DYNAPI_PROC(void*,SDL_ClaimTemporaryMemory,(const void *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
@@ -175,7 +173,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
 SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
 SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
-SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
 SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)