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@@ -3,24 +3,7 @@ cmake_minimum_required(VERSION 3.6)
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project(my_app)
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project(my_app)
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if(NOT TARGET SDL3::SDL3)
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if(NOT TARGET SDL3::SDL3)
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- find_package(SDL3 CONFIG)
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-endif()
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-
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-if(NOT TARGET SDL3::SDL3)
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- find_library(SDL3_LIBRARY NAMES "SDL3")
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- find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
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- add_library(SDL3::SDL3 UNKNOWN IMPORTED)
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- set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
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- set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
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-endif()
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-
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-if(NOT TARGET SDL3::SDL3)
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- message(FATAL_ERROR "Cannot find SDL3.
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-
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-Possible ways to fix this:
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-- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
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-- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
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-")
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+ find_package(SDL3 CONFIG REQUIRED)
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endif()
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endif()
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add_library(main SHARED
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add_library(main SHARED
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