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@@ -904,16 +904,16 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
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cmd->data.draw.count = 1;
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cmd->data.draw.count = 1;
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- MathSincos(degToRad(angle), &s, &c);
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-
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- cw1 = c * width;
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- sw1 = s * width;
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- ch1 = c * height;
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- sh1 = s * height;
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- cw2 = c * -centerx;
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- sw2 = s * -centerx;
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- ch2 = c * -centery;
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- sh2 = s * -centery;
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+ MathSincos(degToRad(360-angle), &s, &c);
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+
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+ cw1 = c * -centerx;
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+ sw1 = s * -centerx;
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+ ch1 = c * -centery;
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+ sh1 = s * -centery;
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+ cw2 = c * width;
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+ sw2 = s * width;
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+ ch2 = c * height;
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+ sh2 = s * height;
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if (flip & SDL_FLIP_VERTICAL) {
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if (flip & SDL_FLIP_VERTICAL) {
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Swap(&v0, &v1);
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Swap(&v0, &v1);
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