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render: first shot at reworking opengl backend for new batching system.

Ryan C. Gordon 7 years ago
parent
commit
55cb9966db
2 changed files with 538 additions and 475 deletions
  1. 537 475
      src/render/opengl/SDL_render_gl.c
  2. 1 0
      src/render/opengl/SDL_shaders_gl.h

File diff suppressed because it is too large
+ 537 - 475
src/render/opengl/SDL_render_gl.c


+ 1 - 0
src/render/opengl/SDL_shaders_gl.h

@@ -23,6 +23,7 @@
 /* OpenGL shader implementation */
 /* OpenGL shader implementation */
 
 
 typedef enum {
 typedef enum {
+    SHADER_INVALID = -1,
     SHADER_NONE,
     SHADER_NONE,
     SHADER_SOLID,
     SHADER_SOLID,
     SHADER_RGB,
     SHADER_RGB,

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