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@@ -33,20 +33,20 @@ callback_data cbd[64];
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void SDLCALL
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play_through_once(void *arg, Uint8 * stream, int len)
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{
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- callback_data *cbd = (callback_data *) arg;
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- Uint8 *waveptr = sound + cbd->soundpos;
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- int waveleft = soundlen - cbd->soundpos;
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+ callback_data *cbdata = (callback_data *) arg;
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+ Uint8 *waveptr = sound + cbdata->soundpos;
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+ int waveleft = soundlen - cbdata->soundpos;
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int cpy = len;
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if (cpy > waveleft)
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cpy = waveleft;
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SDL_memcpy(stream, waveptr, cpy);
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len -= cpy;
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- cbd->soundpos += cpy;
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+ cbdata->soundpos += cpy;
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if (len > 0) {
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stream += cpy;
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SDL_memset(stream, spec.silence, len);
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- SDL_AtomicSet(&cbd->done, 1);
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+ SDL_AtomicSet(&cbdata->done, 1);
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}
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}
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