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@@ -911,8 +911,8 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
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case SDL_HAPTIC_DAMPER:
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case SDL_HAPTIC_DAMPER:
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case SDL_HAPTIC_INERTIA:
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case SDL_HAPTIC_INERTIA:
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case SDL_HAPTIC_FRICTION:
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case SDL_HAPTIC_FRICTION:
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+ hap_condition = &src->condition;
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if (dest->cAxes > 0) {
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if (dest->cAxes > 0) {
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- hap_condition = &src->condition;
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condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes);
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condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes);
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if (condition == NULL) {
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if (condition == NULL) {
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return SDL_OutOfMemory();
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return SDL_OutOfMemory();
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