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Fixed formatting

Sam Lantinga 4 months ago
parent
commit
5a8be8e4c2
1 changed files with 7 additions and 3 deletions
  1. 7 3
      include/SDL3/SDL_gpu.h

+ 7 - 3
include/SDL3/SDL_gpu.h

@@ -251,12 +251,16 @@
  * ## Coordinate System
  *
  * The GPU API uses a left-handed coordinate system, following the convention
- * of D3D12 and Metal. Specifically: - **Normalized Device Coordinates:** The
+ * of D3D12 and Metal. Specifically:
+ *
+ * - **Normalized Device Coordinates:** The
  * lower-left corner has an x,y coordinate of `(-1.0, -1.0)`. The upper-right
  * corner is `(1.0, 1.0)`. Z values range from `[0.0, 1.0]` where 0 is the
- * near plane. - **Viewport Coordinates:** The top-left corner has an x,y
+ * near plane.
+ * - **Viewport Coordinates:** The top-left corner has an x,y
  * coordinate of `(0, 0)` and extends to the bottom-right corner at
- * `(viewportWidth, viewportHeight)`. +Y is down. - **Texture Coordinates:**
+ * `(viewportWidth, viewportHeight)`. +Y is down.
+ * - **Texture Coordinates:**
  * The top-left corner has an x,y coordinate of `(0, 0)` and extends to the
  * bottom-right corner at `(1.0, 1.0)`. +Y is down.
  *