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README-windows: Wordwrap text file.

This makes for easier reading outside of a formal Markdown viewer.
Ryan C. Gordon 3 years ago
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5acb4b70ab
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      docs/README-windows.md

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docs/README-windows.md

@@ -2,40 +2,46 @@
 
 
 ## OpenGL ES 2.x support
 ## OpenGL ES 2.x support
 
 
-SDL has support for OpenGL ES 2.x under Windows via two alternative 
-implementations. 
+SDL has support for OpenGL ES 2.x under Windows via two alternative
+implementations.
 
 
-The most straightforward method consists in running your app in a system with 
-a graphic card paired with a relatively recent (as of November of 2013) driver 
-which supports the WGL_EXT_create_context_es2_profile extension. Vendors known 
+The most straightforward method consists in running your app in a system with
+a graphic card paired with a relatively recent (as of November of 2013) driver
+which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
 to ship said extension on Windows currently include nVidia and Intel.
 to ship said extension on Windows currently include nVidia and Intel.
 
 
-The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
-If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
-extension is found, SDL will try to load the libEGL.dll library provided by
-ANGLE.
+The other method involves using the
+[ANGLE library](https://code.google.com/p/angleproject/). If an OpenGL ES 2.x
+context is requested and no WGL_EXT_create_context_es2_profile extension is
+found, SDL will try to load the libEGL.dll library provided by ANGLE.
 
 
 To obtain the ANGLE binaries, you can either compile from source from
 To obtain the ANGLE binaries, you can either compile from source from
-https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
-a recent Chrome/Chromium install for Windows. The files you need are:
+https://chromium.googlesource.com/angle/angle or copy the relevant binaries
+from a recent Chrome/Chromium install for Windows. The files you need are:
 
 
 - libEGL.dll
 - libEGL.dll
 - libGLESv2.dll
 - libGLESv2.dll
-- d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
+- d3dcompiler_46.dll (supports Windows Vista or later, better shader
+  compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
     
     
 If you compile ANGLE from source, you can configure it so it does not need the
 If you compile ANGLE from source, you can configure it so it does not need the
-d3dcompiler_* DLL at all (for details on this, see their documentation). 
+d3dcompiler_* DLL at all (for details on this, see their documentation).
 However, by default SDL will try to preload the d3dcompiler_46.dll to
 However, by default SDL will try to preload the d3dcompiler_46.dll to
-comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
-support Windows XP) or to skip this step at all, you can use the 
-SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
+comply with ANGLE's requirements. If you wish SDL to preload
+d3dcompiler_43.dll (to support Windows XP) or to skip this step at all, you
+can use the SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more
+details).
 
 
 Known Bugs:
 Known Bugs:
-    
+
 - SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
 - SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
   that there's a bug in the library which prevents the window contents from
   that there's a bug in the library which prevents the window contents from
   refreshing if this is set to anything other than the default value.
   refreshing if this is set to anything other than the default value.
   
   
 ## Vulkan Surface Support
 ## Vulkan Surface Support
 
 
-Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.
+Support for creating Vulkan surfaces is configured on by default. To disable
+it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You
+must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to
+use Vulkan graphics in your application.
+