|
@@ -4013,7 +4013,9 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
|
|
|
* buffer used to acquire it.
|
|
|
*
|
|
|
* This function will fill the swapchain texture handle with NULL if too many
|
|
|
- * frames are in flight. This is not an error.
|
|
|
+ * frames are in flight. This is not an error. This NULL pointer should not be
|
|
|
+ * passed back into SDL. Instead, it should be considered as an indication to
|
|
|
+ * wait until the swapchain is available.
|
|
|
*
|
|
|
* If you use this function, it is possible to create a situation where many
|
|
|
* command buffers are allocated while the rendering context waits for the GPU
|