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@@ -31,6 +31,9 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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+#ifdef __LINUX__
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+#include <unistd.h>
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+#endif
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#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
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@@ -123,6 +126,28 @@ static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
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SDL_zerop(info);
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}
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+#ifdef __LINUX__
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+static const char *SDL_GetExeName(void)
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+{
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+ const char *proc_name = NULL;
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+ static char linkfile[1024];
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+ int linksize;
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+ const char *proc_path = "/proc/self/exe";
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+
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+ linksize = readlink(proc_path, linkfile, sizeof(linkfile) - 1);
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+ if (linksize > 0) {
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+ linkfile[linksize] = '\0';
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+ proc_name = SDL_strrchr(linkfile, '/');
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+ if (proc_name) {
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+ ++proc_name;
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+ } else {
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+ proc_name = linkfile;
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+ }
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+ }
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+ return proc_name;
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+}
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+#endif /* __LINUX__ */
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+
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void SDL_InitSteamVirtualGamepadInfo(void)
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{
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const char *file;
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@@ -131,6 +156,16 @@ void SDL_InitSteamVirtualGamepadInfo(void)
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file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
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if (file && *file) {
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+#ifdef __LINUX__
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+ /* Older versions of Wine will blacklist the Steam Virtual Gamepad if
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+ * it appears to have the real controller's VID/PID, so ignore this.
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+ */
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+ const char *exe = SDL_GetExeName();
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+ if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
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+ SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
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+ return;
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+ }
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+#endif
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SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
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}
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SDL_UpdateSteamVirtualGamepadInfo();
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