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@@ -119,9 +119,9 @@ SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystickEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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-SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
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+SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
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@@ -1013,6 +1013,4 @@ SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_SetSurfaceScaleMode,(SDL_Surface *a, SDL_ScaleMode b),(a,b),return)
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-SDL_DYNAPI_PROC(int,SDL_GetSurfaceScaleMode,(SDL_Surface *a, SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
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