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@@ -1,26 +1,27 @@
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-PS Vita
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-=======
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-SDL port for the Sony Playstation Vita and Sony Playstation TV
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-
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-Credit to
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-* xerpi and rsn8887 for initial (vita2d) port
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-* vitasdk/dolcesdk devs
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-* CBPS discord (Namely Graphene and SonicMastr)
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-
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-Building
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---------
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-To build for the PSVita, make sure you have vitasdk and cmake installed and run:
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-```
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- cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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- cmake --build build
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- cmake --install build
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-```
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-
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-
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-Notes
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------
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-* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
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-* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
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-* By default SDL emits mouse events for touch events on every touchscreen.
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- Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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-* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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+PS Vita
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+=======
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+SDL port for the Sony Playstation Vita and Sony Playstation TV
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+
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+Credit to
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+* xerpi and rsn8887 for initial (vita2d) port
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+* vitasdk/dolcesdk devs
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+* CBPS discord (Namely Graphene and SonicMastr)
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+
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+Building
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+--------
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+To build for the PSVita, make sure you have vitasdk and cmake installed and run:
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+```
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+ cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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+ cmake --build build
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+ cmake --install build
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+```
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+
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+
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+Notes
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+-----
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+* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
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+* `-DVIDEO_VITA_PVR=ON` configured builds support 720p and 1080i resolutions by using `SDL_setenv("")
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+* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
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+* By default SDL emits mouse events for touch events on every touchscreen.
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+ Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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+* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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