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@@ -1114,8 +1114,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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}
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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@@ -1132,8 +1131,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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}
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result = ID3D11Device_CreateTexture2D(rendererData->d3dDevice,
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@@ -1143,8 +1141,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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}
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}
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@@ -1165,8 +1162,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
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}
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}
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@@ -1181,8 +1177,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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}
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if (textureData->yuv) {
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@@ -1193,8 +1188,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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}
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result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice,
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(ID3D11Resource *)textureData->mainTextureV,
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@@ -1203,8 +1197,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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}
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}
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@@ -1220,8 +1213,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result);
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}
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}
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@@ -1237,8 +1229,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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&textureData->mainTextureRenderTargetView);
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if (FAILED(result)) {
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D3D11_DestroyTexture(renderer, texture);
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRenderTargetView"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRenderTargetView"), result);
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}
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}
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@@ -1295,8 +1286,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
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NULL,
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&stagingTexture);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
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}
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/* Get a write-only pointer to data in the staging texture: */
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@@ -1308,9 +1298,8 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex
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&textureMemory
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
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SAFE_RELEASE(stagingTexture);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
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}
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src = (const Uint8 *)pixels;
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@@ -1362,8 +1351,7 @@ D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
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if (!textureData) {
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- SDL_SetError("Texture is not currently available");
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- return -1;
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+ return SDL_SetError("Texture is not currently available");
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}
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if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch) < 0) {
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@@ -1408,8 +1396,7 @@ D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
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if (!textureData) {
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- SDL_SetError("Texture is not currently available");
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- return -1;
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+ return SDL_SetError("Texture is not currently available");
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}
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if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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@@ -1434,8 +1421,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
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if (!textureData) {
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- SDL_SetError("Texture is not currently available");
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- return -1;
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+ return SDL_SetError("Texture is not currently available");
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}
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if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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@@ -1460,8 +1446,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_MAPPED_SUBRESOURCE textureMemory;
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if (!textureData) {
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- SDL_SetError("Texture is not currently available");
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- return -1;
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+ return SDL_SetError("Texture is not currently available");
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}
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if (textureData->yuv || textureData->nv12) {
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@@ -1505,8 +1490,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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NULL,
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&textureData->stagingTexture);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result);
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}
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/* Get a write-only pointer to data in the staging texture: */
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@@ -1518,9 +1502,8 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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&textureMemory
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
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SAFE_RELEASE(textureData->stagingTexture);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result);
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}
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/* Make note of where the staging texture will be written to
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@@ -1718,8 +1701,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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&mappedResource
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [vertex buffer]"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [vertex buffer]"), result);
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}
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SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
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ID3D11DeviceContext_Unmap(rendererData->d3dContext, (ID3D11Resource *)rendererData->vertexBuffers[vbidx], 0);
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@@ -1746,8 +1728,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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&rendererData->vertexBuffers[vbidx]
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);
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if (FAILED(result)) {
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- WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex buffer]"), result);
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- return -1;
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+ return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex buffer]"), result);
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}
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rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes;
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