فهرست منبع

Fixed doxygen warning and markdown formatting.

Three backticks for blocks are not supported by doxygen.
Philipp Wiesemann 11 سال پیش
والد
کامیت
60df813042
1فایلهای تغییر یافته به همراه27 افزوده شده و 29 حذف شده
  1. 27 29
      docs/README-winrt.md

+ 27 - 29
docs/README-winrt.md

@@ -225,41 +225,39 @@ set this up:
 source file, such as, "main.cpp".
 source file, such as, "main.cpp".
 6. click on the Add button.  This will close the dialog, add the new file to 
 6. click on the Add button.  This will close the dialog, add the new file to 
 your project, and open the file in Visual C++'s text editor.
 your project, and open the file in Visual C++'s text editor.
-7. Copy and paste the following code into the new file (minus the , then save 
-it.
-
-```
-#include <SDL.h>
-
-int main(int argc, char **argv)
-{
-    SDL_DisplayMode mode;
-    SDL_Window * window = NULL;
-    SDL_Renderer * renderer = NULL;
-    SDL_Event evt;
+7. Copy and paste the following code into the new file, then save it.
+
+
+    #include <SDL.h>
     
     
-    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
-        return 1;
-    }
+    int main(int argc, char **argv)
+    {
+        SDL_DisplayMode mode;
+        SDL_Window * window = NULL;
+        SDL_Renderer * renderer = NULL;
+        SDL_Event evt;
     
     
-    if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
-        return 1;
-    }
+        if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+            return 1;
+        }
     
     
-    if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
-        return 1;
-    }
+        if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
+            return 1;
+        }
+    
+        if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
+            return 1;
+        }
+    
+        while (1) {
+            while (SDL_PollEvent(&evt)) {
+            }
     
     
-    while (1) {
-        while (SDL_PollEvent(&evt)) {
+            SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+            SDL_RenderClear(renderer);
+            SDL_RenderPresent(renderer);
         }
         }
-        
-        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
-        SDL_RenderClear(renderer);
-        SDL_RenderPresent(renderer);
     }
     }
-}
-```
 
 
 
 
 #### 6.B. Adding code and assets ####
 #### 6.B. Adding code and assets ####