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Fixed doxygen warning and markdown formatting.

Three backticks for blocks are not supported by doxygen.
Philipp Wiesemann 11 years ago
parent
commit
60df813042
1 changed files with 27 additions and 29 deletions
  1. 27 29
      docs/README-winrt.md

+ 27 - 29
docs/README-winrt.md

@@ -225,41 +225,39 @@ set this up:
 source file, such as, "main.cpp".
 source file, such as, "main.cpp".
 6. click on the Add button.  This will close the dialog, add the new file to 
 6. click on the Add button.  This will close the dialog, add the new file to 
 your project, and open the file in Visual C++'s text editor.
 your project, and open the file in Visual C++'s text editor.
-7. Copy and paste the following code into the new file (minus the , then save 
-it.
-
-```
-#include <SDL.h>
-
-int main(int argc, char **argv)
-{
-    SDL_DisplayMode mode;
-    SDL_Window * window = NULL;
-    SDL_Renderer * renderer = NULL;
-    SDL_Event evt;
+7. Copy and paste the following code into the new file, then save it.
+
+
+    #include <SDL.h>
     
     
-    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
-        return 1;
-    }
+    int main(int argc, char **argv)
+    {
+        SDL_DisplayMode mode;
+        SDL_Window * window = NULL;
+        SDL_Renderer * renderer = NULL;
+        SDL_Event evt;
     
     
-    if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
-        return 1;
-    }
+        if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+            return 1;
+        }
     
     
-    if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
-        return 1;
-    }
+        if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
+            return 1;
+        }
+    
+        if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
+            return 1;
+        }
+    
+        while (1) {
+            while (SDL_PollEvent(&evt)) {
+            }
     
     
-    while (1) {
-        while (SDL_PollEvent(&evt)) {
+            SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+            SDL_RenderClear(renderer);
+            SDL_RenderPresent(renderer);
         }
         }
-        
-        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
-        SDL_RenderClear(renderer);
-        SDL_RenderPresent(renderer);
     }
     }
-}
-```
 
 
 
 
 #### 6.B. Adding code and assets ####
 #### 6.B. Adding code and assets ####