|
@@ -80,9 +80,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow,
|
|
|
|
|
|
/* Fill in the SDL window with the window data */
|
|
/* Fill in the SDL window with the window data */
|
|
{
|
|
{
|
|
- window->x = 0;
|
|
|
|
- window->y = 0;
|
|
|
|
-
|
|
|
|
CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
|
|
CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
|
|
|
|
|
|
/* Get frame dimensions */
|
|
/* Get frame dimensions */
|
|
@@ -96,6 +93,8 @@ static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow,
|
|
height = temp;
|
|
height = temp;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ window->x = 0;
|
|
|
|
+ window->y = 0;
|
|
window->w = width;
|
|
window->w = width;
|
|
window->h = height;
|
|
window->h = height;
|
|
}
|
|
}
|
|
@@ -182,21 +181,32 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|
}
|
|
}
|
|
|
|
|
|
if (data.uiscreen == [UIScreen mainScreen]) {
|
|
if (data.uiscreen == [UIScreen mainScreen]) {
|
|
|
|
+ NSUInteger orientations = UIKit_GetSupportedOrientations(window);
|
|
|
|
+ UIApplication *app = [UIApplication sharedApplication];
|
|
|
|
+
|
|
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
|
|
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
|
|
- [UIApplication sharedApplication].statusBarHidden = YES;
|
|
|
|
|
|
+ app.statusBarHidden = YES;
|
|
} else {
|
|
} else {
|
|
- [UIApplication sharedApplication].statusBarHidden = NO;
|
|
|
|
|
|
+ app.statusBarHidden = NO;
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
|
|
- if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
|
|
|
|
- if (window->w > window->h) {
|
|
|
|
- if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
|
|
|
|
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
|
|
|
|
|
|
+ /* Make sure the screen is using a supported orientation. We do it
|
|
|
|
+ * now so that SetupWindowData assigns the properly oriented width
|
|
|
|
+ * and height to the window's w and h variables.
|
|
|
|
+ */
|
|
|
|
+ if (UIKit_IsDisplayLandscape(data.uiscreen)) {
|
|
|
|
+ if (!(orientations & UIInterfaceOrientationMaskLandscape)) {
|
|
|
|
+ [app setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
|
|
}
|
|
}
|
|
- } else if (window->w < window->h) {
|
|
|
|
- if (UIKit_IsDisplayLandscape(data.uiscreen)) {
|
|
|
|
- [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
|
|
|
|
|
|
+ } else {
|
|
|
|
+ if (!(orientations & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown))) {
|
|
|
|
+ UIInterfaceOrientation orient = UIInterfaceOrientationLandscapeLeft;
|
|
|
|
+
|
|
|
|
+ if (orientations & UIInterfaceOrientationMaskLandscapeRight) {
|
|
|
|
+ orient = UIInterfaceOrientationLandscapeRight;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ [app setStatusBarOrientation:orient animated:NO];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -228,7 +238,6 @@ UIKit_ShowWindow(_THIS, SDL_Window * window)
|
|
{
|
|
{
|
|
@autoreleasepool {
|
|
@autoreleasepool {
|
|
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
|
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
|
-
|
|
|
|
[uiwindow makeKeyAndVisible];
|
|
[uiwindow makeKeyAndVisible];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -238,7 +247,6 @@ UIKit_HideWindow(_THIS, SDL_Window * window)
|
|
{
|
|
{
|
|
@autoreleasepool {
|
|
@autoreleasepool {
|
|
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
|
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
|
-
|
|
|
|
uiwindow.hidden = YES;
|
|
uiwindow.hidden = YES;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -341,6 +349,53 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+NSUInteger
|
|
|
|
+UIKit_GetSupportedOrientations(SDL_Window * window)
|
|
|
|
+{
|
|
|
|
+ const char *hint = SDL_GetHint(SDL_HINT_ORIENTATIONS);
|
|
|
|
+ NSUInteger orientationMask = 0;
|
|
|
|
+
|
|
|
|
+ @autoreleasepool {
|
|
|
|
+ if (hint != NULL) {
|
|
|
|
+ NSArray *orientations = [@(hint) componentsSeparatedByString:@" "];
|
|
|
|
+
|
|
|
|
+ if ([orientations containsObject:@"LandscapeLeft"]) {
|
|
|
|
+ orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
|
|
|
|
+ }
|
|
|
|
+ if ([orientations containsObject:@"LandscapeRight"]) {
|
|
|
|
+ orientationMask |= UIInterfaceOrientationMaskLandscapeRight;
|
|
|
|
+ }
|
|
|
|
+ if ([orientations containsObject:@"Portrait"]) {
|
|
|
|
+ orientationMask |= UIInterfaceOrientationMaskPortrait;
|
|
|
|
+ }
|
|
|
|
+ if ([orientations containsObject:@"PortraitUpsideDown"]) {
|
|
|
|
+ orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (orientationMask == 0 && (window->flags & SDL_WINDOW_RESIZABLE)) {
|
|
|
|
+ /* any orientation is okay. */
|
|
|
|
+ orientationMask = UIInterfaceOrientationMaskAll;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (orientationMask == 0) {
|
|
|
|
+ if (window->w >= window->h) {
|
|
|
|
+ orientationMask |= UIInterfaceOrientationMaskLandscape;
|
|
|
|
+ }
|
|
|
|
+ if (window->h >= window->w) {
|
|
|
|
+ orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
|
|
|
|
+ if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
|
|
|
|
+ orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return orientationMask;
|
|
|
|
+}
|
|
|
|
+
|
|
int
|
|
int
|
|
SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
|
|
SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
|
|
{
|
|
{
|