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@@ -3272,6 +3272,10 @@ void SDL_DestroyWindow(SDL_Window *window)
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_this->grabbed_window = NULL; /* ungrabbing input. */
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_this->grabbed_window = NULL; /* ungrabbing input. */
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}
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}
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+ if (_this->current_glwin == window) {
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+ _this->current_glwin = NULL;
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+ }
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+
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/* Now invalidate magic */
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/* Now invalidate magic */
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window->magic = NULL;
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window->magic = NULL;
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