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SDL_render_psp.c: Implemented working viewport support

Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
Wohlstand hai 4 semanas
pai
achega
67141e5079
Modificáronse 1 ficheiros con 181 adicións e 16 borrados
  1. 181 16
      src/render/psp/SDL_render_psp.c

+ 181 - 16
src/render/psp/SDL_render_psp.c

@@ -76,6 +76,26 @@ typedef struct
     SDL_Texture *texture;
 } PSP_BlendState;
 
+typedef struct
+{
+    SDL_Rect viewport;
+    SDL_bool viewport_dirty;
+    SDL_bool viewport_is_set;
+
+    SDL_bool cliprect_enabled_dirty;
+    SDL_bool cliprect_enabled;
+    SDL_bool cliprect_dirty;
+    SDL_Rect cliprect;
+
+    SDL_Texture *target;
+
+    float draw_offset_x;
+    float draw_offset_y;
+
+    int drawablew;
+    int drawableh;
+} PSP_DrawstateCache;
+
 typedef struct
 {
     void *frontbuffer;         /**< main screen buffer */
@@ -91,6 +111,7 @@ typedef struct
     PSP_TextureData *most_recent_target;  /**< start of render target LRU double linked list */
     PSP_TextureData *least_recent_target; /**< end of the LRU list */
 
+    PSP_DrawstateCache drawstate;
     SDL_bool vblank_not_reached; /**< whether vblank wasn't reached */
 } PSP_RenderData;
 
@@ -1034,10 +1055,104 @@ static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
     *current = *state;
 }
 
+static void ClampCliprectToViewport(SDL_Rect *clip, const SDL_Rect *viewport)
+{
+    int max_x_v, max_y_v, max_x_c, max_y_c;
+
+    if (clip->x < 0) {
+        clip->w += clip->x;
+        clip->x = 0;
+    }
+
+    if (clip->y < 0) {
+        clip->h += clip->y;
+        clip->y = 0;
+    }
+
+    max_x_c = clip->x + clip->w;
+    max_y_c = clip->y + clip->h;
+
+    max_x_v = viewport->x + viewport->w;
+    max_y_v = viewport->y + viewport->h;
+
+    if (max_x_c > max_x_v) {
+        clip->w -= (max_x_v - max_x_c);
+    }
+
+    if (max_y_c > max_y_v) {
+        clip->h -= (max_y_v - max_y_c);
+    }
+}
+
+static void SetDrawState(PSP_RenderData *data)
+{
+    if (data->drawstate.viewport_dirty) {
+        SDL_Rect *viewport = &data->drawstate.viewport;
+        /* FIXME: Find a genuine way to make viewport work (right now calling these functions here give no effect) */
+        /*
+        sceGuOffset(2048 - (480 >> 1) + viewport->x, 2048 - (272 >> 1) + viewport->y);
+        sceGuViewport(2048, 2048, viewport->w, viewport->h);
+        */
+        data->drawstate.draw_offset_x = viewport->x;
+        data->drawstate.draw_offset_y = viewport->y;
+        data->drawstate.viewport_dirty = SDL_FALSE;
+    }
+
+    if (data->drawstate.cliprect_enabled_dirty) {
+        if (!data->drawstate.cliprect_enabled && !data->drawstate.viewport_is_set) {
+            sceGuDisable(GU_SCISSOR_TEST);
+        }
+        data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
+    }
+
+    if ((data->drawstate.cliprect_enabled || data->drawstate.viewport_is_set) && data->drawstate.cliprect_dirty) {
+        SDL_Rect rect;
+        SDL_Rect *viewport = &data->drawstate.viewport;
+        SDL_copyp(&rect, &data->drawstate.cliprect);
+        if (data->drawstate.viewport_is_set) {
+            ClampCliprectToViewport(&rect, viewport);
+            rect.x += viewport->x;
+            rect.y += viewport->y;
+        }
+        sceGuEnable(GU_SCISSOR_TEST);
+        sceGuScissor(rect.x, rect.y, rect.w, rect.h);
+        data->drawstate.cliprect_dirty = SDL_FALSE;
+    }
+}
+
+#define PSP_VERTICES_FUNK(FunkName, Type) \
+static const Type *FunkName(const PSP_DrawstateCache *drawstate, Uint8 *gpumem, SDL_RenderCommand *cmd, size_t count) \
+{ \
+    size_t i; \
+    float off_x, off_y; \
+    Type *verts = (Type *)(gpumem + cmd->data.draw.first); \
+\
+    if (!drawstate->viewport_is_set) { \
+        return verts; \
+    } \
+ \
+    off_x = drawstate->draw_offset_x; \
+    off_y = drawstate->draw_offset_y; \
+ \
+    for (i = 0; i < count; ++i) { \
+        verts[i].x += off_x; \
+        verts[i].y += off_y; \
+    } \
+\
+    return verts;\
+}
+
+PSP_VERTICES_FUNK(PSP_GetVertV, VertV)
+PSP_VERTICES_FUNK(PSP_GetVertTV, VertTV)
+PSP_VERTICES_FUNK(PSP_GetVertCV, VertCV)
+PSP_VERTICES_FUNK(PSP_GetVertTCV, VertTCV)
+
 static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
     PSP_RenderData *data = (PSP_RenderData *)renderer->driverdata;
     Uint8 *gpumem = NULL;
+    int w = 0, h = 0;
+
     StartDrawing(renderer);
 
     /* note that before the renderer interface change, this would do extrememly small
@@ -1052,6 +1167,23 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
     }
     SDL_memcpy(gpumem, vertices, vertsize);
 
+    data->drawstate.target = renderer->target;
+    if (!data->drawstate.target) {
+        SDL_GL_GetDrawableSize(renderer->window, &w, &h);
+    } else {
+        if (SDL_QueryTexture(renderer->target, NULL, NULL, &w, &h) < 0) {
+            w = data->drawstate.drawablew;
+            h = data->drawstate.drawableh;
+        }
+    }
+
+    if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
+        data->drawstate.viewport_dirty = SDL_TRUE; /* if the window dimensions changed, invalidate the current viewport, etc. */
+        data->drawstate.cliprect_dirty = SDL_TRUE;
+        data->drawstate.drawablew = w;
+        data->drawstate.drawableh = h;
+    }
+
     while (cmd) {
         switch (cmd->command) {
         case SDL_RENDERCMD_SETDRAWCOLOR:
@@ -1061,22 +1193,42 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
 
         case SDL_RENDERCMD_SETVIEWPORT:
         {
-            SDL_Rect *viewport = &cmd->data.viewport.rect;
-            sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
-            sceGuViewport(2048, 2048, viewport->w, viewport->h);
-            sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
-            /* FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094 */
+            SDL_Rect *viewport = &data->drawstate.viewport;
+            if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
+                SDL_copyp(viewport, &cmd->data.viewport.rect);
+                data->drawstate.viewport_dirty = SDL_TRUE;
+                data->drawstate.cliprect_dirty = SDL_TRUE;
+                data->drawstate.viewport_is_set = viewport->x != 0 || viewport->y != 0 || viewport->w != data->drawstate.drawablew || viewport->h != data->drawstate.drawableh;
+                if (!data->drawstate.cliprect_enabled) {
+                    if (data->drawstate.viewport_is_set) {
+                        SDL_copyp(&data->drawstate.cliprect, viewport);
+                        data->drawstate.cliprect.x = 0;
+                        data->drawstate.cliprect.y = 0;
+                    } else {
+                        data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                    }
+                }
+            }
             break;
         }
 
         case SDL_RENDERCMD_SETCLIPRECT:
         {
             const SDL_Rect *rect = &cmd->data.cliprect.rect;
-            if (cmd->data.cliprect.enabled) {
-                sceGuEnable(GU_SCISSOR_TEST);
-                sceGuScissor(rect->x, rect->y, rect->w, rect->h);
-            } else {
-                sceGuDisable(GU_SCISSOR_TEST);
+            const SDL_Rect *viewport = &data->drawstate.viewport;
+            if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
+                data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
+                data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
+                if (!data->drawstate.cliprect_enabled && data->drawstate.viewport_is_set) {
+                    SDL_copyp(&data->drawstate.cliprect, viewport);
+                    data->drawstate.cliprect.x = 0;
+                    data->drawstate.cliprect.y = 0;
+                }
+            }
+
+            if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
+                SDL_copyp(&data->drawstate.cliprect, rect);
+                data->drawstate.cliprect_dirty = SDL_TRUE;
             }
             break;
         }
@@ -1087,6 +1239,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
             const Uint8 g = cmd->data.color.g;
             const Uint8 b = cmd->data.color.b;
             const Uint8 a = cmd->data.color.a;
+            SetDrawState(data);
             sceGuClearColor(GU_RGBA(r, g, b, a));
             sceGuClearStencil(a);
             sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT);
@@ -1096,7 +1249,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
         case SDL_RENDERCMD_DRAW_POINTS:
         {
             const size_t count = cmd->data.draw.count;
-            const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
+            const VertV *verts; /* = (VertV *)(gpumem + cmd->data.draw.first);*/
             const Uint8 r = cmd->data.draw.r;
             const Uint8 g = cmd->data.draw.g;
             const Uint8 b = cmd->data.draw.b;
@@ -1107,6 +1260,8 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
+            SetDrawState(data);
+            verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
             PSP_SetBlendState(data, &state);
             sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
             break;
@@ -1115,7 +1270,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
         case SDL_RENDERCMD_DRAW_LINES:
         {
             const size_t count = cmd->data.draw.count;
-            const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
+            const VertV *verts; /* = (VertV *)(gpumem + cmd->data.draw.first);*/
             const Uint8 r = cmd->data.draw.r;
             const Uint8 g = cmd->data.draw.g;
             const Uint8 b = cmd->data.draw.b;
@@ -1126,6 +1281,8 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
+            SetDrawState(data);
+            verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
             PSP_SetBlendState(data, &state);
             sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
             break;
@@ -1134,7 +1291,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
         case SDL_RENDERCMD_FILL_RECTS:
         {
             const size_t count = cmd->data.draw.count;
-            const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
+            const VertV *verts; /* = (VertV *)(gpumem + cmd->data.draw.first);*/
             const Uint8 r = cmd->data.draw.r;
             const Uint8 g = cmd->data.draw.g;
             const Uint8 b = cmd->data.draw.b;
@@ -1145,6 +1302,8 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
+            SetDrawState(data);
+            verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, 2 * count);
             PSP_SetBlendState(data, &state);
             sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
             break;
@@ -1153,7 +1312,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
         case SDL_RENDERCMD_COPY:
         {
             const size_t count = cmd->data.draw.count;
-            const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
+            const VertTV *verts; /*= (VertTV *)(gpumem + cmd->data.draw.first);*/
             const Uint8 a = cmd->data.draw.a;
             const Uint8 r = cmd->data.draw.r;
             const Uint8 g = cmd->data.draw.g;
@@ -1164,6 +1323,8 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_SMOOTH
             };
+            SetDrawState(data);
+            verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 2 * count);
             PSP_SetBlendState(data, &state);
             sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
             break;
@@ -1182,6 +1343,8 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_SMOOTH
             };
+            SetDrawState(data);
+            verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 4);
             PSP_SetBlendState(data, &state);
             sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts);
             break;
@@ -1190,14 +1353,15 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
         case SDL_RENDERCMD_GEOMETRY:
         {
             const size_t count = cmd->data.draw.count;
+            SetDrawState(data);
             if (!cmd->data.draw.texture) {
-                const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first);
+                const VertCV *verts = PSP_GetVertCV(&data->drawstate, gpumem, cmd, count);
                 sceGuDisable(GU_TEXTURE_2D);
                 /* In GU_SMOOTH mode */
                 sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
                 sceGuEnable(GU_TEXTURE_2D);
             } else {
-                const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
+                const VertTCV *verts; /*= (VertTCV *)(gpumem + cmd->data.draw.first);*/
                 const Uint8 a = cmd->data.draw.a;
                 const Uint8 r = cmd->data.draw.r;
                 const Uint8 g = cmd->data.draw.g;
@@ -1208,6 +1372,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                     .mode = cmd->data.draw.blend,
                     .shadeModel = GU_FLAT
                 };
+                verts = PSP_GetVertTCV(&data->drawstate, gpumem, cmd, count);
                 TextureActivate(cmd->data.draw.texture);
                 PSP_SetBlendState(data, &state);
                 sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);