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Эх сурвалжийг харах

Change evasive library handle to `SDL_SharedObject*`

Daniel Ludwig 10 сар өмнө
parent
commit
69196ab30d

+ 1 - 1
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -581,7 +581,7 @@ struct D3D12Renderer
 #endif
     ID3D12Debug *d3d12Debug;
     bool supportsTearing;
-    void *d3d12_dll;
+    SDL_SharedObject *d3d12_dll;
     ID3D12Device *device;
     PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;
     const char *semantic;