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opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.

This seems to be significantly more efficient on some modern platforms, but if
this turns out to be a widespread disaster, we can revert it.
Ryan C. Gordon 8 月之前
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6934c910b3
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/render/opengl/SDL_render_gl.c

+ 2 - 2
src/render/opengl/SDL_render_gl.c

@@ -410,13 +410,13 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
     case SDL_PIXELFORMAT_XRGB8888:
         *internalFormat = GL_RGBA8;
         *format = GL_BGRA;
-        *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+        *type = GL_UNSIGNED_BYTE; // previously GL_UNSIGNED_INT_8_8_8_8_REV, seeing if this is better in modern times.
         break;
     case SDL_PIXELFORMAT_ABGR8888:
     case SDL_PIXELFORMAT_XBGR8888:
         *internalFormat = GL_RGBA8;
         *format = GL_RGBA;
-        *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+        *type = GL_UNSIGNED_BYTE; // previously GL_UNSIGNED_INT_8_8_8_8_REV, seeing if this is better in modern times.
         break;
     case SDL_PIXELFORMAT_YV12:
     case SDL_PIXELFORMAT_IYUV: