@@ -967,7 +967,6 @@ static SDL_MouseButtonFlags SDLCALL Wayland_GetGlobalMouseState(float *x, float
SDL_WaylandSeat *seat;
int off_x, off_y;
SDL_RelativeToGlobalForWindow(mouse->focus, mouse->focus->x, mouse->focus->y, &off_x, &off_y);
- SDL_GetMouseState(x, y);
*x = mouse->x + off_x;
*y = mouse->y + off_y;