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Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.

Tim McDaniel

On OSX, an SDL app forces a system shutdown to be cancelled.  This happens because [SDLAppDelegate applicationShouldTerminate] returns NSTerminateCancel.  A better approach is to subclass NSApplication and override terminate to do nothing except call SDL_SendQuit.  In response to a system shutdown notification, this allows the normal SDL Quit event processing to occur, and if the app then terminates, system shutdown occurs normally.  Please see the attached patch, based on SDL 2.0.1.
Sam Lantinga 11 년 전
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6bb2f2ef8d
1개의 변경된 파일17개의 추가작업 그리고 7개의 파일을 삭제
  1. 17 7
      src/video/cocoa/SDL_cocoaevents.m

+ 17 - 7
src/video/cocoa/SDL_cocoaevents.m

@@ -36,6 +36,22 @@
 #define UsrActivity 1
 #endif
 
+@interface SDLApplication : NSApplication
+
+- (void)terminate:(id)sender;
+
+@end
+
+@implementation SDLApplication
+
+// Override terminate to handle Quit and System Shutdown smoothly.
+- (void)terminate:(id)sender
+{
+    SDL_SendQuit();
+}
+
+@end // SDLApplication
+
 /* setAppleMenu disappeared from the headers in 10.4 */
 @interface NSApplication(NSAppleMenu)
 - (void)setAppleMenu:(NSMenu *)menu;
@@ -71,12 +87,6 @@
     [super dealloc];
 }
 
-- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
-{
-    SDL_SendQuit();
-    return NSTerminateCancel;
-}
-
 - (void)focusSomeWindow:(NSNotification *)aNotification
 {
     /* HACK: Ignore the first call. The application gets a
@@ -255,7 +265,7 @@ Cocoa_RegisterApp(void)
 
     pool = [[NSAutoreleasePool alloc] init];
     if (NSApp == nil) {
-        [NSApplication sharedApplication];
+        [SDLApplication sharedApplication];
 
         if ([NSApp mainMenu] == nil) {
             CreateApplicationMenus();