|
@@ -1149,14 +1149,14 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
|
|
*
|
|
*
|
|
* The frequency ratio is used to adjust the rate at which input data is
|
|
* The frequency ratio is used to adjust the rate at which input data is
|
|
* consumed. Changing this effectively modifies the speed and pitch of the
|
|
* consumed. Changing this effectively modifies the speed and pitch of the
|
|
- * audio. A value greater than 1.0 will play the audio faster, and at a higher
|
|
|
|
- * pitch. A value less than 1.0 will play the audio slower, and at a lower
|
|
|
|
- * pitch.
|
|
|
|
|
|
+ * audio. A value greater than 1.0f will play the audio faster, and at a higher
|
|
|
|
+ * pitch. A value less than 1.0f will play the audio slower, and at a lower
|
|
|
|
+ * pitch. 1.0f means play at normal speed.
|
|
*
|
|
*
|
|
* This is applied during SDL_GetAudioStreamData, and can be continuously
|
|
* This is applied during SDL_GetAudioStreamData, and can be continuously
|
|
* changed to create various effects.
|
|
* changed to create various effects.
|
|
*
|
|
*
|
|
- * \param stream the stream the frequency ratio is being changed.
|
|
|
|
|
|
+ * \param stream the stream on which the frequency ratio is being changed.
|
|
* \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01
|
|
* \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01
|
|
* and 100.
|
|
* and 100.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
@@ -1332,7 +1332,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
|
|
* Channel maps are optional; most things do not need them, instead passing
|
|
* Channel maps are optional; most things do not need them, instead passing
|
|
* data in the [order that SDL expects](CategoryAudio#channel-layouts).
|
|
* data in the [order that SDL expects](CategoryAudio#channel-layouts).
|
|
*
|
|
*
|
|
- * The output channel map reorders data that leaving a stream via
|
|
|
|
|
|
+ * The output channel map reorders data that is leaving a stream via
|
|
* SDL_GetAudioStreamData.
|
|
* SDL_GetAudioStreamData.
|
|
*
|
|
*
|
|
* Each item in the array represents an input channel, and its value is the
|
|
* Each item in the array represents an input channel, and its value is the
|