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Reverted: Added Steam Virtual Gamepad support to the GameInput driver

This version of SDL doesn't support newer GameInput versions required for this feature.
Sam Lantinga 1 개월 전
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707717e94b
1개의 변경된 파일1개의 추가작업 그리고 19개의 파일을 삭제
  1. 1 19
      src/joystick/gdk/SDL_gameinputjoystick.c

+ 1 - 19
src/joystick/gdk/SDL_gameinputjoystick.c

@@ -46,7 +46,6 @@ typedef struct GAMEINPUT_InternalDevice
     SDL_GUID guid;          // generated by SDL
     SDL_JoystickID device_instance; // generated by SDL
     const GameInputDeviceInfo *info;
-    int steam_virtual_gamepad_slot;
     bool isAdded;
     bool isDeleteRequested;
 } GAMEINPUT_InternalDevice;
@@ -78,18 +77,6 @@ static bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
     return false;
 }
 
-#if GAMEINPUT_API_VERSION >= 1
-static int GetSteamVirtualGamepadSlot(const char *device_path)
-{
-    int slot = -1;
-
-    // The format for the raw input device path is documented here:
-    // https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices
-    (void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
-    return slot;
-}
-#endif // GAMEINPUT_API_VERSION >= 1
-
 static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
 {
     GAMEINPUT_InternalDevice **devicelist = NULL;
@@ -160,11 +147,6 @@ static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
     elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, manufacturer_string, product_string, 'g', 0);
     elem->device_instance = SDL_GetNextObjectID();
     elem->info = info;
-#if GAMEINPUT_API_VERSION >= 1
-    elem->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(info->pnpPath);
-#else
-    elem->steam_virtual_gamepad_slot = -1;
-#endif
 
     g_GameInputList.devices = devicelist;
     g_GameInputList.devices[g_GameInputList.count++] = elem;
@@ -351,7 +333,7 @@ static const char *GAMEINPUT_JoystickGetDevicePath(int device_index)
 
 static int GAMEINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
 {
-    return GAMEINPUT_InternalFindByIndex(device_index)->steam_virtual_gamepad_slot;
+    return -1;
 }
 
 static int GAMEINPUT_JoystickGetDevicePlayerIndex(int device_index)