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SDL_platform_defines.h: Added documentation, and a little whitespace.

wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
Ryan C. Gordon 11 月之前
父節點
當前提交
73b294cb1c
共有 2 個文件被更改,包括 328 次插入53 次删除
  1. 4 0
      docs/README-documentation-rules.md
  2. 324 53
      include/SDL3/SDL_platform_defines.h

+ 4 - 0
docs/README-documentation-rules.md

@@ -64,6 +64,10 @@ Note the `/**` at the start of the comment. That's a "Doxygen-style" comment,
 and wikiheaders will treat this differently than a comment with one `*`, as
 and wikiheaders will treat this differently than a comment with one `*`, as
 this signifies that this is not just a comment, but _documentation_.
 this signifies that this is not just a comment, but _documentation_.
 
 
+These comments _must_ start in the first column of the line, or wikiheaders
+will ignore them, even with the "/**" start (we should improve the script
+someday to handle this, but currently this is a requirement).
+
 We do _not_ parse every magic Doxygen tag, and we don't parse them in `@param`
 We do _not_ parse every magic Doxygen tag, and we don't parse them in `@param`
 format. The goal here was to mostly coexist with people that might want
 format. The goal here was to mostly coexist with people that might want
 to run Doxygen on the SDL headers, not to build Doxygen from scratch. That
 to run Doxygen on the SDL headers, not to build Doxygen from scratch. That

+ 324 - 53
include/SDL3/SDL_platform_defines.h

@@ -29,180 +29,451 @@
 #define SDL_platform_defines_h_
 #define SDL_platform_defines_h_
 
 
 #ifdef _AIX
 #ifdef _AIX
-#define SDL_PLATFORM_AIX    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for AIX.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_AIX 1
 #endif
 #endif
+
 #ifdef __HAIKU__
 #ifdef __HAIKU__
-#define SDL_PLATFORM_HAIKU   1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Haiku OS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_HAIKU 1
 #endif
 #endif
+
 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
-#define SDL_PLATFORM_BSDI    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for BSDi
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_BSDI 1
 #endif
 #endif
+
 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for FreeBSD.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_FREEBSD 1
 #define SDL_PLATFORM_FREEBSD 1
 #endif
 #endif
+
 #if defined(hpux) || defined(__hpux) || defined(__hpux__)
 #if defined(hpux) || defined(__hpux) || defined(__hpux__)
-#define SDL_PLATFORM_HPUX    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for HP-UX.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_HPUX 1
 #endif
 #endif
+
 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
-#define SDL_PLATFORM_IRIX    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for IRIX.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_IRIX 1
 #endif
 #endif
+
 #if (defined(linux) || defined(__linux) || defined(__linux__))
 #if (defined(linux) || defined(__linux) || defined(__linux__))
-#define SDL_PLATFORM_LINUX   1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Linux.
+ *
+ * Note that Android, although ostensibly a Linux-based system, will not
+ * define this. It defines SDL_PLATFORM_ANDROID instead.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_LINUX 1
 #endif
 #endif
+
 #if defined(ANDROID) || defined(__ANDROID__)
 #if defined(ANDROID) || defined(__ANDROID__)
-#undef SDL_PLATFORM_LINUX /* do we need to do this? */
-#define SDL_PLATFORM_ANDROID    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Android.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_ANDROID 1
+#undef SDL_PLATFORM_LINUX
 #endif
 #endif
+
 #ifdef __NGAGE__
 #ifdef __NGAGE__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Nokia N-Gage.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_NGAGE 1
 #define SDL_PLATFORM_NGAGE 1
 #endif
 #endif
 
 
 #if defined(__unix__) || defined(__unix) || defined(unix)
 #if defined(__unix__) || defined(__unix) || defined(unix)
-#define SDL_PLATFORM_UNIX   1
+
+/**
+ * A preprocessor macro that is only defined if compiling for a Unix-like
+ * system.
+ *
+ * Other platforms, like Linux, might define this in addition to their primary
+ * define.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_UNIX 1
 #endif
 #endif
 
 
 #ifdef __APPLE__
 #ifdef __APPLE__
-#define SDL_PLATFORM_APPLE  1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Apple platforms.
+ *
+ * iOS, macOS, etc will additionally define a more specific platform macro.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_MACOS
+ * \sa SDL_PLATFORM_IOS
+ * \sa SDL_PLATFORM_TVOS
+ * \sa SDL_PLATFORM_VISIONOS
+ */
+#define SDL_PLATFORM_APPLE 1
+
 /* lets us know what version of macOS we're compiling on */
 /* lets us know what version of macOS we're compiling on */
 #include <AvailabilityMacros.h>
 #include <AvailabilityMacros.h>
 #ifndef __has_extension /* Older compilers don't support this */
 #ifndef __has_extension /* Older compilers don't support this */
-#define __has_extension(x) 0
-#include <TargetConditionals.h>
-#undef __has_extension
+    #define __has_extension(x) 0
+    #include <TargetConditionals.h>
+    #undef __has_extension
 #else
 #else
-#include <TargetConditionals.h>
+    #include <TargetConditionals.h>
 #endif
 #endif
 
 
 /* Fix building with older SDKs that don't define these
 /* Fix building with older SDKs that don't define these
-   See this for more information:
-   https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
+    See this for more information:
+    https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
 */
 */
 #ifndef TARGET_OS_MACCATALYST
 #ifndef TARGET_OS_MACCATALYST
-#define TARGET_OS_MACCATALYST 0
+    #define TARGET_OS_MACCATALYST 0
 #endif
 #endif
 #ifndef TARGET_OS_IOS
 #ifndef TARGET_OS_IOS
-#define TARGET_OS_IOS 0
+    #define TARGET_OS_IOS 0
 #endif
 #endif
 #ifndef TARGET_OS_IPHONE
 #ifndef TARGET_OS_IPHONE
-#define TARGET_OS_IPHONE 0
+    #define TARGET_OS_IPHONE 0
 #endif
 #endif
 #ifndef TARGET_OS_TV
 #ifndef TARGET_OS_TV
-#define TARGET_OS_TV 0
+    #define TARGET_OS_TV 0
 #endif
 #endif
 #ifndef TARGET_OS_SIMULATOR
 #ifndef TARGET_OS_SIMULATOR
-#define TARGET_OS_SIMULATOR 0
+    #define TARGET_OS_SIMULATOR 0
 #endif
 #endif
 #ifndef TARGET_OS_VISION
 #ifndef TARGET_OS_VISION
-#define TARGET_OS_VISION 0
+    #define TARGET_OS_VISION 0
 #endif
 #endif
 
 
 #if TARGET_OS_TV
 #if TARGET_OS_TV
-#define SDL_PLATFORM_TVOS   1
+
+/**
+ * A preprocessor macro that is only defined if compiling for tvOS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_TVOS 1
 #endif
 #endif
+
 #if TARGET_OS_VISION
 #if TARGET_OS_VISION
+
+/**
+ * A preprocessor macro that is only defined if compiling for VisionOS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
 #define SDL_PLATFORM_VISIONOS 1
 #define SDL_PLATFORM_VISIONOS 1
 #endif
 #endif
+
 #if TARGET_OS_IPHONE
 #if TARGET_OS_IPHONE
-#define SDL_PLATFORM_IOS    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for iOS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_IOS 1
+
 #else
 #else
-#define SDL_PLATFORM_MACOS  1
+
+/**
+ * A preprocessor macro that is only defined if compiling for macOS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_APPLE
+ */
+#define SDL_PLATFORM_MACOS 1
+
 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
-# error SDL for macOS only supports deploying on 10.7 and above.
+    #error SDL for macOS only supports deploying on 10.7 and above.
 #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
 #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
 #endif /* TARGET_OS_IPHONE */
 #endif /* TARGET_OS_IPHONE */
-#endif /* defined(SDL_PLATFORM_APPLE) */
+#endif /* defined(__APPLE__) */
 
 
 #ifdef __EMSCRIPTEN__
 #ifdef __EMSCRIPTEN__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Emscripten.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_EMSCRIPTEN 1
 #define SDL_PLATFORM_EMSCRIPTEN 1
 #endif
 #endif
+
 #ifdef __NetBSD__
 #ifdef __NetBSD__
+
+/**
+ * A preprocessor macro that is only defined if compiling for NetBSD.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_NETBSD 1
 #define SDL_PLATFORM_NETBSD 1
 #endif
 #endif
+
 #ifdef __OpenBSD__
 #ifdef __OpenBSD__
-#define SDL_PLATFORM_OPENBSD    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for OpenBSD.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_OPENBSD 1
 #endif
 #endif
+
 #if defined(__OS2__) || defined(__EMX__)
 #if defined(__OS2__) || defined(__EMX__)
-#define SDL_PLATFORM_OS2    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for OS/2.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_OS2 1
 #endif
 #endif
+
 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
-#define SDL_PLATFORM_OSF    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1).
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_OSF 1
 #endif
 #endif
+
 #ifdef __QNXNTO__
 #ifdef __QNXNTO__
+
+/**
+ * A preprocessor macro that is only defined if compiling for QNX Neutrino.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_QNXNTO 1
 #define SDL_PLATFORM_QNXNTO 1
 #endif
 #endif
+
 #if defined(riscos) || defined(__riscos) || defined(__riscos__)
 #if defined(riscos) || defined(__riscos) || defined(__riscos__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for RISC OS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_RISCOS 1
 #define SDL_PLATFORM_RISCOS 1
 #endif
 #endif
+
 #if defined(__sun) && defined(__SVR4)
 #if defined(__sun) && defined(__SVR4)
-#define SDL_PLATFORM_SOLARIS    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for SunOS/Solaris.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_SOLARIS 1
 #endif
 #endif
 
 
 #if defined(__CYGWIN__)
 #if defined(__CYGWIN__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Cygwin.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_CYGWIN 1
 #define SDL_PLATFORM_CYGWIN 1
 #endif
 #endif
 
 
 #if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
 #if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
-#define SDL_PLATFORM_WINDOWS  1    /* Win32 api and Windows-based OSs */
+
+/**
+ * A preprocessor macro that is only defined if compiling for Windows.
+ *
+ * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT,
+ * etc. Each will have their own more-specific platform macros, too.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ *
+ * \sa SDL_PLATFORM_WIN32
+ * \sa SDL_PLATFORM_XBOXONE
+ * \sa SDL_PLATFORM_XBOXSERIES
+ * \sa SDL_PLATFORM_WINGDK
+ * \sa SDL_PLATFORM_GDK
+ */
+#define SDL_PLATFORM_WINDOWS 1
 
 
 /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
 /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
 #if defined(_MSC_VER) && defined(__has_include)
 #if defined(_MSC_VER) && defined(__has_include)
-#if __has_include(<winapifamily.h>)
-#define HAVE_WINAPIFAMILY_H 1
-#else
-#define HAVE_WINAPIFAMILY_H 0
-#endif
+    #if __has_include(<winapifamily.h>)
+        #define HAVE_WINAPIFAMILY_H 1
+    #else
+        #define HAVE_WINAPIFAMILY_H 0
+    #endif
 
 
-/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
+    /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
-#define HAVE_WINAPIFAMILY_H 1
+    #define HAVE_WINAPIFAMILY_H 1
 #else
 #else
-#define HAVE_WINAPIFAMILY_H 0
+    #define HAVE_WINAPIFAMILY_H 0
 #endif
 #endif
 
 
 #if HAVE_WINAPIFAMILY_H
 #if HAVE_WINAPIFAMILY_H
-#include <winapifamily.h>
-#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
+    #include <winapifamily.h>
+    #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
 #else
 #else
-#define WINAPI_FAMILY_WINRT 0
+    #define WINAPI_FAMILY_WINRT 0
 #endif /* HAVE_WINAPIFAMILY_H */
 #endif /* HAVE_WINAPIFAMILY_H */
 
 
 #if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
 #if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
-#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
+    #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
 #else
 #else
-#define SDL_WINAPI_FAMILY_PHONE 0
+    #define SDL_WINAPI_FAMILY_PHONE 0
 #endif
 #endif
 
 
 #if WINAPI_FAMILY_WINRT
 #if WINAPI_FAMILY_WINRT
 #error Windows RT/UWP is no longer supported in SDL
 #error Windows RT/UWP is no longer supported in SDL
+
 #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
 #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
+
+/**
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK
+ * for Windows.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_WINGDK 1
 #define SDL_PLATFORM_WINGDK 1
+
 #elif defined(_GAMING_XBOX_XBOXONE)
 #elif defined(_GAMING_XBOX_XBOXONE)
-#define SDL_PLATFORM_XBOXONE    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Xbox One.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_XBOXONE 1
+
 #elif defined(_GAMING_XBOX_SCARLETT)
 #elif defined(_GAMING_XBOX_SCARLETT)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Xbox Series.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
 #define SDL_PLATFORM_XBOXSERIES 1
 #define SDL_PLATFORM_XBOXSERIES 1
+
 #else
 #else
-#define SDL_PLATFORM_WIN32      1
+
+/**
+ * A preprocessor macro that is only defined if compiling for desktop Windows.
+ *
+ * Despite the "32", this also covers 64-bit Windows; as an informal
+ * convention, its system layer tends to still be referred to as "the Win32
+ * API."
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_WIN32 1
+
 #endif
 #endif
-#endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
+#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
+
 
 
 /* This is to support generic "any GDK" separate from a platform-specific GDK */
 /* This is to support generic "any GDK" separate from a platform-specific GDK */
 #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
 #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
-#define SDL_PLATFORM_GDK    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Microsoft GDK on
+ * any platform.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_GDK 1
 #endif
 #endif
+
 #if defined(__PSP__) || defined(__psp__)
 #if defined(__PSP__) || defined(__psp__)
-#define SDL_PLATFORM_PSP    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_PSP 1
 #endif
 #endif
+
 #if defined(__PS2__) || defined(PS2)
 #if defined(__PS2__) || defined(PS2)
-#define SDL_PLATFORM_PS2    1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PlayStation
+ * 2.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_PS2 1
 #endif
 #endif
 
 
 #if defined(__vita__) || defined(__psp2__)
 #if defined(__vita__) || defined(__psp2__)
-#define SDL_PLATFORM_VITA   1
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony Vita.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_VITA 1
 #endif
 #endif
 
 
 #ifdef __3DS__
 #ifdef __3DS__
+
+/**
+ * A preprocessor macro that is only defined if compiling for Nintendo 3DS.
+ *
+ * \since This macro is available since SDL 3.0.0.
+ */
+#define SDL_PLATFORM_3DS 1
+
 #undef __3DS__
 #undef __3DS__
-#define SDL_PLATFORM_3DS    1
 #endif
 #endif
 
 
 #endif /* SDL_platform_defines_h_ */
 #endif /* SDL_platform_defines_h_ */