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Don't assume OpenGL on Android

This prevents Vulkan from initializing by default.

Fixes https://github.com/libsdl-org/SDL/issues/10279
Sam Lantinga 1 年之前
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73b995fbad
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/video/SDL_video.c

+ 1 - 1
src/video/SDL_video.c

@@ -258,7 +258,7 @@ typedef struct
 
 static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
 {
-#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST) || defined(SDL_PLATFORM_ANDROID)
+#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST)
     if (_this->GL_CreateContext) {
         return SDL_WINDOW_OPENGL;
     }