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@@ -502,7 +502,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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/* Create the windows, initialize the renderers, and load the textures */
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sprites =
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- (SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
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+ (SDL_Texture **)SDL_calloc(state->num_windows, sizeof(*sprites));
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if (!sprites) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
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return SDL_APP_FAILURE;
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