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SDL_Surface *surface = SDL_RenderReadPixels(renderer, NULL);
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SDL_Surface *surface = SDL_RenderReadPixels(renderer, NULL);
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CHECK_FUNC(SDL_ReadSurfacePixelFloat, (surface, 0, 0, &r, &g, &b, &a));
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CHECK_FUNC(SDL_ReadSurfacePixelFloat, (surface, 0, 0, &r, &g, &b, &a));
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