The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward. Fixes https://github.com/libsdl-org/SDL/issues/13000
@@ -2227,8 +2227,8 @@ extern "C" {
*
* The variable can be set to the following values:
- * - "0": WGI is not used.
- * - "1": WGI is used. (default)
+ * - "0": WGI is not used. (default)
+ * - "1": WGI is used.
* This hint should be set before SDL is initialized.
@@ -585,7 +585,7 @@ static bool WGI_JoystickInit(void)
{
HRESULT hr;
- if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, true)) {
+ if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, false)) {
return true;
}