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iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.

Alex Szpakowski преди 9 години
родител
ревизия
7ce64372c8
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      src/joystick/iphoneos/SDL_sysjoystick.m

+ 2 - 2
src/joystick/iphoneos/SDL_sysjoystick.m

@@ -462,10 +462,10 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
 
             /* Axis order matches the XInput Windows mappings. */
             SDL_PrivateJoystickAxis(joystick, 0, (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767));
-            SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * 32767));
+            SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767));
             SDL_PrivateJoystickAxis(joystick, 2, (Sint16) (gamepad.leftTrigger.value * 32767));
             SDL_PrivateJoystickAxis(joystick, 3, (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767));
-            SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * 32767));
+            SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767));
             SDL_PrivateJoystickAxis(joystick, 5, (Sint16) (gamepad.rightTrigger.value * 32767));
 
             hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);