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@@ -709,7 +709,7 @@ SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
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-SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, int c),(a,b,c),return)
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+SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
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