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Sync SDL3 wiki -> header

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SDL Wiki Bot 2 months ago
parent
commit
83cbf7f811
1 changed files with 16 additions and 13 deletions
  1. 16 13
      include/SDL3/SDL_gpu.h

+ 16 - 13
include/SDL3/SDL_gpu.h

@@ -2256,19 +2256,22 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
  *
  *
  * With the Vulkan renderer:
  * With the Vulkan renderer:
  *
  *
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOL`: Enable device feature
- *   shaderClipDistance. If disabled, clip distances are not supported in shader code:
- *   gl_ClipDistance[] built-ins of GLSL, SV_ClipDistance0/1 semantics of HLSL and
- *   [[clip_distance]] attribute of Metal. Defaults to true.
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOL`: Enable device feature
- *   depthClamp. If disabled, there is no depth clamp support and enable_depth_clip in
- *   SDL_GPURasterizerState must always be set to true. Defaults to true.
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOL`: Enable device feature
- *   drawIndirectFirstInstance. If disabled, the argument first_instance of
- *   SDL_GPUIndirectDrawCommand must be set to zero. Defaults to true.
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOL`: Enable device feature
- *   samplerAnisotropy. If disabled, enable_anisotropy of SDL_GPUSamplerCreateInfo must
- *   be set to false. Defaults to true.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOL`: Enable
+ *   device feature shaderClipDistance. If disabled, clip distances are not
+ *   supported in shader code: gl_ClipDistance[] built-ins of GLSL,
+ *   SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of
+ *   Metal. Defaults to true.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOL`: Enable device
+ *   feature depthClamp. If disabled, there is no depth clamp support and
+ *   enable_depth_clip in SDL_GPURasterizerState must always be set to true.
+ *   Defaults to true.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOL`: Enable device
+ *   feature drawIndirectFirstInstance. If disabled, the argument
+ *   first_instance of SDL_GPUIndirectDrawCommand must be set to zero.
+ *   Defaults to true.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOL`: Enable device
+ *   feature samplerAnisotropy. If disabled, enable_anisotropy of
+ *   SDL_GPUSamplerCreateInfo must be set to false. Defaults to true.
  *
  *
  * \param props the properties to use.
  * \param props the properties to use.
  * \returns a GPU context on success or NULL on failure; call SDL_GetError()
  * \returns a GPU context on success or NULL on failure; call SDL_GetError()